Get campground: Difference between revisions
Jump to navigation
Jump to search
imported>StDoodle Created page with '{{#vardefine:name|get_campground}} {{#vardefine:return_type|int [item]}} {{#vardefine:aggregate|yes}} {{FunctionPage| name={{#var:name}}| function_category=Item Management| fun…' |
imported>StDoodle mNo edit summary |
||
Line 1: | Line 1: | ||
{{#vardefine:name|get_campground}} | {{ | ||
{{#vardefine:return_type|int [item]}} | #vardefine:name|get_campground}}{{ | ||
{{#vardefine:aggregate|yes}} | #vardefine:return_type|int [item]}}{{ | ||
#vardefine:aggregate|yes}}{{ | |||
FunctionPage| | |||
name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Item Management| | function_category=Item Management| |
Revision as of 20:29, 8 March 2010
Function Syntax
int [item] get_campground()
Returns a map of your campground items as integers, keyed by item names.
- Most values will be 1 to represent the item exists; can be as high as 9 for some things, such as pretty bouquets and fences.
- Not all items will be included; Hippy Stone, Colossal Closet, Quest Log, Trophy Case, Terrarium, Telescope, and Mystical Bookshelf are ignored.
- Furnishings for your dwelling (some "Tasteful" gifts, Really Good Feng Shui, etc.) will be listed on their own in the result.
Code Sample
The following will save a text file in your data directory with your campground information.
int [item] mystuff;
mystuff = get_campground();
map_to_file(mystuff , "campy.txt");
See Also