Retrieval order: Difference between revisions

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imported>StDoodle
Created page with 'This is the current order in which retrieval options are tried for both the CLI command "retrieve" and the ASH command retrieve_item(), as of about r8200. Note…'
 
imported>Bale
category
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* item creation, unless buying the item is enabled and appears to be cheaper than the cost of acquiring all the ingredients
* item creation, unless buying the item is enabled and appears to be cheaper than the cost of acquiring all the ingredients
* one final attempt at Mall purchase, if enabled and everything else has failed
* one final attempt at Mall purchase, if enabled and everything else has failed
[[Category:ASH Scripting]]

Revision as of 06:37, 24 May 2010

This is the current order in which retrieval options are tried for both the CLI command "retrieve" and the ASH command retrieve_item(), as of about r8200. Note that this is an extremely condensed summary of several hundred lines of internal code, and that the details are subject to change

  • items already in inventory
  • items currently equipped
  • items equipped on a non-current familiar
  • retrieval of worthless items by using 31337 scrolls or sewering
  • untinkering a dictionary to get the bridge
  • items in closet, if enabled
  • free pulls from Hagnk's
  • items in storage, if no longer under ronin/HC restrictions (note that all of the item is pulled, not just the amount requested)
  • items in the clan stash, if enabled
  • item creation, up to the quantity creatable from ingredients on hand (this can be overriden by a buyScript)
  • trading worthless items to the Hermit
  • trading yeti furs to the Tr4pz0r
  • NPC purchase (if enabled), or Mall purchase (if enabled, and no ingredients on hand)
  • budgeted pulls from storage
  • item creation, unless buying the item is enabled and appears to be cheaper than the cost of acquiring all the ingredients
  • one final attempt at Mall purchase, if enabled and everything else has failed