Item type: Difference between revisions
Jump to navigation
Jump to search
imported>Heeheehee mNo edit summary |
imported>Heeheehee No edit summary |
||
Line 23: | Line 23: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
if(item_type(it)=="food") eat(qty,it); | if(item_type(it)=="food") eat(qty,it); | ||
else if(item_type(it)=="booze" | else if(item_type(it)=="booze")drink(qty,it); | ||
else return false; | |||
} | } | ||
else use(qty,it); | else use(qty,it); |
Revision as of 18:53, 6 March 2010
Function Syntax
string item_type(item check_me )
- check_me is the equipment to check
Returns the type of equipment that check_me is categorized as. Possible values are hat, (various weapon types), shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.
Simple Example
A universal consume function.
if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze")drink(qty,it);
else return false;
}
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
See Also
Special
For non-equipment, this function returns an empty string.