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if(item_type(it)=="food") eat(qty,it); | if(item_type(it)=="food") eat(qty,it); | ||
else if(item_type(it)=="booze")drink(qty,it); | else if(item_type(it)=="booze") drink(qty,it); | ||
else use(qty,it); | else use(qty,it); | ||
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use. | // Note: this example doesn't check your drunkenness, so it isn't practical for normal use. |
Revision as of 18:54, 6 March 2010
Function Syntax
string item_type(item check_me )
- check_me is the equipment to check
Returns the type of equipment that check_me is categorized as. Possible values are hat, (various weapon types), shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.
Simple Example
A universal consume function.
if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze") drink(qty,it);
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
See Also
Special
For non-equipment, this function returns an empty string.