Entryway: Difference between revisions
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imported>Bale No edit summary |
imported>Bale partially answered RFI |
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function_description=Attempts to complete the NS Entryway and returns | function_description=Attempts to complete the entire NS Entryway, from the gates through the statues and returns the attempt's success.| | ||
code1={{CodeSample| | code1={{CodeSample| | ||
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cli_equiv=The CLI command "entryway" will perform the same tasks.| | cli_equiv=The CLI command "entryway" will perform the same tasks.| | ||
}} | }} | ||
{{RFI | {{RFI|Can you control clover use, perhaps by having a ten-leaf in inventory (if not, what's the default)?|Without a clover it will do unlucky entryway. With a clover needs to be tested.}} |
Revision as of 07:33, 22 March 2010
Function Syntax
boolean entryway()
Attempts to complete the entire NS Entryway, from the gates through the statues and returns the attempt's success.
Code Sample
Solve the entry way to the NS Lair, from doors to statue.
if(entryway())
print("You made it through the entryway to the lair.");
else print("Read the above messages to understand what you need to make it into the NS's lair.");
CLI Equivalent
The CLI command "entryway" will perform the same tasks.
See Also
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific questions have been raised:
- Can you control clover use, perhaps by having a ten-leaf in inventory (if not, what's the default)?
- Without a clover it will do unlucky entryway. With a clover needs to be tested.