Talk:Adventure: Difference between revisions

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Wow!! The wiki has come a long ways since I was last on here in December. It's beautiful! I don't know if this is the right place for this, but I think it would be helpful to have a list of special events that cause adventure to stop and return false besides conditions being satisfied. Demon name and hobo glyph are already listed, but I think there are a lot more. I don't know that many, but looking over Zarqon's MacGuffin script I saw several. I just tested out the Sietch in Time adventure. adventure(my_adventures(), $location[desert (ultrahydrated)]) stopped adventuring and returned false when I received the Sietch in Time adventure. What do you guys think? -- That FN Ninja 21:39, 26 June 2010 [attribution added]
Wow!! The wiki has come a long ways since I was last on here in December. It's beautiful! I don't know if this is the right place for this, but I think it would be helpful to have a list of special events that cause adventure to stop and return false besides conditions being satisfied. Demon name and hobo glyph are already listed, but I think there are a lot more. I don't know that many, but looking over Zarqon's MacGuffin script I saw several. I just tested out the Sietch in Time adventure. adventure(my_adventures(), $location[desert (ultrahydrated)]) stopped adventuring and returned false when I received the Sietch in Time adventure. What do you guys think? -- That FN Ninja 21:39, 26 June 2010 [attribution added]
It already lists auto-stops as a reason to return false. I'll add a link to the page of auto-stops for people to find the list of them. --[[User:Bale|Bale]] 22:09, 26 June 2010 (UTC)

Revision as of 22:09, 26 June 2010

jasonharper said we can supply a macro as the third parameter; any ideas on usage? KoL macros require line breaks in a picky manner, but setting my string to have "\n" doesn't work... or am I sup'd to use a macro's name? --StDoodle (#1059825) 21:21, 29 April 2010 (UTC)

I think he means to use the macro's name. Try it. --Bale 21:23, 29 April 2010 (UTC)

Wow!! The wiki has come a long ways since I was last on here in December. It's beautiful! I don't know if this is the right place for this, but I think it would be helpful to have a list of special events that cause adventure to stop and return false besides conditions being satisfied. Demon name and hobo glyph are already listed, but I think there are a lot more. I don't know that many, but looking over Zarqon's MacGuffin script I saw several. I just tested out the Sietch in Time adventure. adventure(my_adventures(), $location[desert (ultrahydrated)]) stopped adventuring and returned false when I received the Sietch in Time adventure. What do you guys think? -- That FN Ninja 21:39, 26 June 2010 [attribution added]

It already lists auto-stops as a reason to return false. I'll add a link to the page of auto-stops for people to find the list of them. --Bale 22:09, 26 June 2010 (UTC)