Modifier eval: Difference between revisions
Jump to navigation
Jump to search
imported>Bale mNo edit summary |
imported>Bale A - player's ascension count |
||
Line 29: | Line 29: | ||
* There can be at most one of each text function in an expression. | * There can be at most one of each text function in an expression. | ||
* All upper-case letters are reserved for internally-used variables. The ones likely to be of use in user code are: | * All upper-case letters are reserved for internally-used variables. The ones likely to be of use in user code are: | ||
** A - player's ascension count | |||
** D - drunkenness | ** D - drunkenness | ||
** F - fullness | ** F - fullness |
Revision as of 06:23, 15 December 2010
Function Syntax
float modifier_eval(string expression )
- expression is a mathematical expression to be solved.
Evaluates an expression in the format used by variable modifiers:
- No spaces are allowed within the expression, except as part of a zone/location name.
- + - * / ( ) have their usual mathematical meaning and precedence.
- ^ is exponentiation, with the highest precedence.
- Functions available: ceil(x) floor(x) sqrt(x) min(x,y) max(x,y)
- Location functions: loc(text) zone(text)
- These have a value of 1 if the current adventure location or zone contains the specified text, 0 elsewhere.
- Familiar function: fam(text)
- This has a value of 1 if the player's familiar type contains the text, else 0.
- Preferences function: pref(text)
- This must be used on preferences with a float value ONLY - merely retrieving an integer pref will corrupt it!
- There can be at most one of each text function in an expression.
- All upper-case letters are reserved for internally-used variables. The ones likely to be of use in user code are:
- A - player's ascension count
- D - drunkenness
- F - fullness
- G - Grimace darkness (0..5)
- L - player level
- M - total moonlight (0..9)
- S - spleenness
- X - gender (-1=male, 1=female)
- This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map.
Code Sample
This script expands modifier_eval() to include support for user-defined variables. It is extremely complex, but it is extremely useful to anyone who wants to use modifier_eval().
float eval(string expr, float[string] vars) {
buffer b;
matcher m = create_matcher( "\\b[a-z_][a-zA-Z0-9_]*\\b", expr );
while (m.find()) {
string var = m.group(0);
if (vars contains var) {
m.append_replacement(b, vars[var].to_string());
}
// could implement functions, pref access, etc. here
}
m.append_tail(b);
return modifier_eval(b.to_string());
}
# Everything below this line shows how to make use of eval().
# TESTING:
float[string] v;
v["pi"] = 3.14159265;
v["ten"] = 10;
print(eval("2+3", v));
print(eval("max(pi^ten,ten^pi)", v));
print(eval("sqrt(pi)*L", v));
print(eval("undefined/2", v));
Special
Note that modifier_eval never generates errors - a malformed expression will just print a message, and return an arbitrary value.