TavernLayout: Difference between revisions
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imported>Bale A little example. More info still needed |
imported>Bale No edit summary |
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{{DISPLAYTITLE:tavernLayout (property)}} | {{DISPLAYTITLE:tavernLayout (property)}} | ||
This property stores the results of your most recent exploration of the Tavern Cellar. It consists of 25 characters each of which represents one of the cellar squares in order from 1 to 25. The meaning of each character is as follows. | |||
1 = Explored / Stairs Up | |||
2 = Dead adventurer | 0 = Darkness | ||
3 = A Rat Faucet | 1 = Explored / Stairs Up | ||
4 = A Tiny Mansion | 2 = Dead adventurer | ||
5 = Various Barrels | 3 = A Rat Faucet | ||
4 = A Tiny Mansion | |||
5 = Various Barrels | |||
{{ | {{ | ||
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faucet = 1 + get_property( "tavernLayout" ).index_of( "3" ); | faucet = 1 + get_property( "tavernLayout" ).index_of( "3" ); | ||
if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." ); | if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." ); | ||
visit_url( "cellar.php?action=explore&whichspot=faucet | visit_url( "cellar.php?action=explore&whichspot="+faucet ); | ||
visit_url( "choice.php?whichchoice=512&option=1" ); | visit_url( "choice.php?whichchoice=512&option=1" ); | ||
run_combat(); | run_combat(); | ||
} | } | ||
</syntaxhighlight>}} | </syntaxhighlight>}} |
Revision as of 04:20, 10 September 2011
This property stores the results of your most recent exploration of the Tavern Cellar. It consists of 25 characters each of which represents one of the cellar squares in order from 1 to 25. The meaning of each character is as follows.
0 = Darkness 1 = Explored / Stairs Up 2 = Dead adventurer 3 = A Rat Faucet 4 = A Tiny Mansion 5 = Various Barrels
If you want to find visit the square with the Faucet, you simply need to do:
void squeeze_rat() {
faucet = 1 + get_property( "tavernLayout" ).index_of( "3" );
if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." );
visit_url( "cellar.php?action=explore&whichspot="+faucet );
visit_url( "choice.php?whichchoice=512&option=1" );
run_combat();
}