Quest Tracking Preferences: Difference between revisions

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Reorganized progress trackers as sub-headings under each quest
imported>Bale
Additional organization
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KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.


==questF01Primordia==
==Quests Granted by Familiars==
l=unstarted
===questF01Primordial===
==questF01Primordial,=Primordial Fear\==
=unstarted
=unstarted
==questF02Hyboria==
===questF02Hyboria===
=unstarted
=unstarted
==questF03Future==
===questF03Future===
=unstarted
=unstarted
==questF04Elves==
===questF04Elves===
=unstarted
=unstarted
==questF05Clancy==
===questF05Clancy===
=unstarted
=unstarted
==questG01Meatcar==
 
==Guild Quests==
===questG01Meatcar===
Possible values: unstarted, started
Possible values: unstarted, started


==questG02Whitecastle==
===questG02Whitecastle===
=unstarted
=unstarted
==questG03Ego==
===questG03Ego===
=started
=started
==questG04Nemesis==
===questG04Nemesis===
=started
=started
==questG05Dark==
===questG05Dark===
=unstarted
=unstarted
==questG06Delivery==
===questG06Delivery===
=unstarted
=unstarted
==questI01Scapegoat==
 
==Quests Granted by Items==
===questI01Scapegoat===
=unstarted
=unstarted
==questI02Beat==
===questI02Beat===
=unstarted
=unstarted
==questL02Larva==
 
==Council Quests==
===questL02Larva===
=finished
=finished
==questL03Rat==
===questL03Rat===
=finished
=finished
==questL04Bat==
===questL04Bat===
=finished
=finished
==questL05Goblin==
===questL05Goblin===
=finished
=finished
==questL06Friar==
===questL06Friar===
=finished
=finished
==questL07Cyrptic==
===questL07Cyrptic===
=finished
=finished
==questL08Trapper==
===questL08Trapper===
=finished
=finished
==questL09Lol==
===questL09Lol===
=unstarted
=unstarted
==questL09Topping==
===questL09Topping===
=finished
=finished


===booPeakProgress===
====booPeakProgress====
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.


Possible values: 0 - 100
Possible values: 0 - 100


===chasmBridgeProgress===
====chasmBridgeProgress====
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.


Possible values: 0 - 30
Possible values: 0 - 30
===oilPeakProgress===
====oilPeakProgress====
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.


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* 0.00: Subquest completed
* 0.00: Subquest completed


===twinPeakProgress===
====twinPeakProgress====
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.


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</syntaxhighlight>
</syntaxhighlight>


==questL10Garbage==
===questL10Garbage===
=finished
=finished
==questL11MacGuffin==
===questL11MacGuffin===
=finished
=finished
==questL11Manor==
===questL11Manor===
=finished
=finished


===wineCellarProgress===
====wineCellarProgress====
=3
=3


==questL11Palindome==
===questL11Palindome===
=finished
=finished
==questL11Pyramid==
===questL11Pyramid===
=finished
=finished


==gnasirProgress==
====gnasirProgress====
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
<syntaxhighlight>
<syntaxhighlight>
Line 128: Line 133:
</syntaxhighlight>
</syntaxhighlight>


==questL11Worship==
===questL11Worship===
=finished
=finished


===hiddenApartmentProgress===
====hiddenApartmentProgress====
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.


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* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


===hiddenBowlingAlleyProgress===
====hiddenBowlingAlleyProgress====
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.


Line 151: Line 156:
* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


===hiddenHospitalProgress===
====hiddenHospitalProgress====
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.


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* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


===hiddenOfficeProgress===
====hiddenOfficeProgress====
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.


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* 8: Placed the stone sphere in the relevant overgrown shrine
* 8: Placed the stone sphere in the relevant overgrown shrine


==questL12War==
===questL12War===
=finished
=finished


===warProgress===
====warProgress====
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
*unstarted: We can still visit the small version of the Mysterious Island
*unstarted: We can still visit the small version of the Mysterious Island
Line 181: Line 186:
*finished: The final boss or bosses were defeated
*finished: The final boss or bosses were defeated


===sideDefeated===
====sideDefeated====
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.  
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.  


Line 190: Line 195:
*both
*both


==questL13Final==
===questL13Final===
=finished
=finished
==questM01Untinker==
 
==Miscellaneous Quests==
===questM01Untinker===
=finished
=finished
==questM02Artist==
===questM02Artist===
=unstarted
=unstarted
==questM03Bugbear==
===questM03Bugbear===
=unstarted
=unstarted
==questM04Galaktic==
===questM04Galaktic===
=started
=started
==questM05Toot==
===questM05Toot===
=unstarted
=unstarted
==questM06Gourd==
===questM06Gourd===
=unstarted
=unstarted
==questM07Hammer==
===questM07Hammer===
=unstarted
=unstarted
==questM08Baker==
===questM08Baker===
=unstarted
=unstarted
==questM09Rocks==
===questM09Rocks===
=unstarted
=unstarted
==questM10Azazel==
===questM10Azazel===
=finished
=finished
==questM11Postal==
===questM11Postal===
=unstarted
=unstarted
==questM12Pirate==
===questM12Pirate===
=finished
=finished
==questM13Escape==
===questM13Escape===
=unstarted
=unstarted
==questM14Bounty==
===questM14Bounty===
=unstarted
=unstarted
==questM15Lol==
===questM15Lol===
=started
=started
==questS01OldGuy==
 
==Sea Quests==
===questS01OldGuy===
=finished
=finished
==questS02Monkee==
===questS02Monkee===
=unstarted
=unstarted


===merkinQuestPath===
====merkinQuestPath====
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.


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* done: Player has completed the Sea Monkees Quest
* done: Player has completed the Sea Monkees Quest


===skateParkStatus===
====skateParkStatus====


==Bug Bear Invasion Properties==
==Bug Bear Invasion Properties==

Revision as of 10:45, 26 February 2014

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

=finished

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

=finished

questL11MacGuffin

=finished

questL11Manor

=finished

wineCellarProgress

=3

questL11Palindome

=finished

questL11Pyramid

=finished

gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Worship

=finished

hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

questL12War

=finished

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

=finished

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared