Quest Tracking Preferences: Difference between revisions
imported>Bale Reorganized progress trackers as sub-headings under each quest |
imported>Bale Additional organization |
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KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs. | KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs. | ||
== | ==Quests Granted by Familiars== | ||
===questF01Primordial=== | |||
==questF01Primordial | |||
=unstarted | =unstarted | ||
==questF02Hyboria== | ===questF02Hyboria=== | ||
=unstarted | =unstarted | ||
==questF03Future== | ===questF03Future=== | ||
=unstarted | =unstarted | ||
==questF04Elves== | ===questF04Elves=== | ||
=unstarted | =unstarted | ||
==questF05Clancy== | ===questF05Clancy=== | ||
=unstarted | =unstarted | ||
==questG01Meatcar== | |||
==Guild Quests== | |||
===questG01Meatcar=== | |||
Possible values: unstarted, started | Possible values: unstarted, started | ||
==questG02Whitecastle== | ===questG02Whitecastle=== | ||
=unstarted | =unstarted | ||
==questG03Ego== | ===questG03Ego=== | ||
=started | =started | ||
==questG04Nemesis== | ===questG04Nemesis=== | ||
=started | =started | ||
==questG05Dark== | ===questG05Dark=== | ||
=unstarted | =unstarted | ||
==questG06Delivery== | ===questG06Delivery=== | ||
=unstarted | =unstarted | ||
==questI01Scapegoat== | |||
==Quests Granted by Items== | |||
===questI01Scapegoat=== | |||
=unstarted | =unstarted | ||
==questI02Beat== | ===questI02Beat=== | ||
=unstarted | =unstarted | ||
==questL02Larva== | |||
==Council Quests== | |||
===questL02Larva=== | |||
=finished | =finished | ||
==questL03Rat== | ===questL03Rat=== | ||
=finished | =finished | ||
==questL04Bat== | ===questL04Bat=== | ||
=finished | =finished | ||
==questL05Goblin== | ===questL05Goblin=== | ||
=finished | =finished | ||
==questL06Friar== | ===questL06Friar=== | ||
=finished | =finished | ||
==questL07Cyrptic== | ===questL07Cyrptic=== | ||
=finished | =finished | ||
==questL08Trapper== | ===questL08Trapper=== | ||
=finished | =finished | ||
==questL09Lol== | ===questL09Lol=== | ||
=unstarted | =unstarted | ||
==questL09Topping== | ===questL09Topping=== | ||
=finished | =finished | ||
===booPeakProgress=== | ====booPeakProgress==== | ||
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted. | booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted. | ||
Possible values: 0 - 100 | Possible values: 0 - 100 | ||
===chasmBridgeProgress=== | ====chasmBridgeProgress==== | ||
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long. | chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long. | ||
Possible values: 0 - 30 | Possible values: 0 - 30 | ||
===oilPeakProgress=== | ====oilPeakProgress==== | ||
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone. | oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone. | ||
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* 0.00: Subquest completed | * 0.00: Subquest completed | ||
===twinPeakProgress=== | ====twinPeakProgress==== | ||
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it. | twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
==questL10Garbage== | ===questL10Garbage=== | ||
=finished | =finished | ||
==questL11MacGuffin== | ===questL11MacGuffin=== | ||
=finished | =finished | ||
==questL11Manor== | ===questL11Manor=== | ||
=finished | =finished | ||
===wineCellarProgress=== | ====wineCellarProgress==== | ||
=3 | =3 | ||
==questL11Palindome== | ===questL11Palindome=== | ||
=finished | =finished | ||
==questL11Pyramid== | ===questL11Pyramid=== | ||
=finished | =finished | ||
==gnasirProgress== | ====gnasirProgress==== | ||
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it. | gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it. | ||
<syntaxhighlight> | <syntaxhighlight> | ||
Line 128: | Line 133: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==questL11Worship== | ===questL11Worship=== | ||
=finished | =finished | ||
===hiddenApartmentProgress=== | ====hiddenApartmentProgress==== | ||
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin. | hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin. | ||
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* 8: Placed the stone sphere in the relevant overgrown shrine | * 8: Placed the stone sphere in the relevant overgrown shrine | ||
===hiddenBowlingAlleyProgress=== | ====hiddenBowlingAlleyProgress==== | ||
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin. | hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin. | ||
Line 151: | Line 156: | ||
* 8: Placed the stone sphere in the relevant overgrown shrine | * 8: Placed the stone sphere in the relevant overgrown shrine | ||
===hiddenHospitalProgress=== | ====hiddenHospitalProgress==== | ||
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin. | hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin. | ||
Line 162: | Line 167: | ||
* 8: Placed the stone sphere in the relevant overgrown shrine | * 8: Placed the stone sphere in the relevant overgrown shrine | ||
===hiddenOfficeProgress=== | ====hiddenOfficeProgress==== | ||
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin. | hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin. | ||
Line 172: | Line 177: | ||
* 8: Placed the stone sphere in the relevant overgrown shrine | * 8: Placed the stone sphere in the relevant overgrown shrine | ||
==questL12War== | ===questL12War=== | ||
=finished | =finished | ||
===warProgress=== | ====warProgress==== | ||
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}: | Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}: | ||
*unstarted: We can still visit the small version of the Mysterious Island | *unstarted: We can still visit the small version of the Mysterious Island | ||
Line 181: | Line 186: | ||
*finished: The final boss or bosses were defeated | *finished: The final boss or bosses were defeated | ||
===sideDefeated=== | ====sideDefeated==== | ||
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. | Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest. | ||
Line 190: | Line 195: | ||
*both | *both | ||
==questL13Final== | ===questL13Final=== | ||
=finished | =finished | ||
==questM01Untinker== | |||
==Miscellaneous Quests== | |||
===questM01Untinker=== | |||
=finished | =finished | ||
==questM02Artist== | ===questM02Artist=== | ||
=unstarted | =unstarted | ||
==questM03Bugbear== | ===questM03Bugbear=== | ||
=unstarted | =unstarted | ||
==questM04Galaktic== | ===questM04Galaktic=== | ||
=started | =started | ||
==questM05Toot== | ===questM05Toot=== | ||
=unstarted | =unstarted | ||
==questM06Gourd== | ===questM06Gourd=== | ||
=unstarted | =unstarted | ||
==questM07Hammer== | ===questM07Hammer=== | ||
=unstarted | =unstarted | ||
==questM08Baker== | ===questM08Baker=== | ||
=unstarted | =unstarted | ||
==questM09Rocks== | ===questM09Rocks=== | ||
=unstarted | =unstarted | ||
==questM10Azazel== | ===questM10Azazel=== | ||
=finished | =finished | ||
==questM11Postal== | ===questM11Postal=== | ||
=unstarted | =unstarted | ||
==questM12Pirate== | ===questM12Pirate=== | ||
=finished | =finished | ||
==questM13Escape== | ===questM13Escape=== | ||
=unstarted | =unstarted | ||
==questM14Bounty== | ===questM14Bounty=== | ||
=unstarted | =unstarted | ||
==questM15Lol== | ===questM15Lol=== | ||
=started | =started | ||
==questS01OldGuy== | |||
==Sea Quests== | |||
===questS01OldGuy=== | |||
=finished | =finished | ||
==questS02Monkee== | ===questS02Monkee=== | ||
=unstarted | =unstarted | ||
===merkinQuestPath=== | ====merkinQuestPath==== | ||
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}. | merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}. | ||
Line 236: | Line 245: | ||
* done: Player has completed the Sea Monkees Quest | * done: Player has completed the Sea Monkees Quest | ||
===skateParkStatus=== | ====skateParkStatus==== | ||
==Bug Bear Invasion Properties== | ==Bug Bear Invasion Properties== |
Revision as of 10:45, 26 February 2014
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
Quests Granted by Familiars
questF01Primordial
=unstarted
questF02Hyboria
=unstarted
questF03Future
=unstarted
questF04Elves
=unstarted
questF05Clancy
=unstarted
Guild Quests
questG01Meatcar
Possible values: unstarted, started
questG02Whitecastle
=unstarted
questG03Ego
=started
questG04Nemesis
=started
questG05Dark
=unstarted
questG06Delivery
=unstarted
Quests Granted by Items
questI01Scapegoat
=unstarted
questI02Beat
=unstarted
Council Quests
questL02Larva
=finished
questL03Rat
=finished
questL04Bat
=finished
questL05Goblin
=finished
questL06Friar
=finished
questL07Cyrptic
=finished
questL08Trapper
=finished
questL09Lol
=unstarted
questL09Topping
=finished
booPeakProgress
booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
Possible values: 0 - 100
chasmBridgeProgress
chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.
Possible values: 0 - 30
oilPeakProgress
oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.
Possible values: 0.00 - 310.66
- 310.66: Pressure not yet reduced
- 0.00: Subquest completed
twinPeakProgress
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
void comma(buffer b, string s) {
if(length(b) > 0)
b.append(", ");
b.append(s);
}
boolean mysterious(int progress, int c) {
return (progress & (1 << c)) == 0;
}
string twinPeak() {
int p = get_property("twinPeakProgress").to_int();
buffer need;
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
if(mysterious(p, 1)) need.comma("+50% Item Drop");
if(mysterious(p, 2)) need.comma("Jar of Oil");
// Only check for final if first three complete
if(length(need) == 0) {
if(mysterious(p, 3))
return "Need +40% Initiative";
return "Twin Peak Completed";
}
return "Need " + need;
}
questL10Garbage
=finished
questL11MacGuffin
=finished
questL11Manor
=finished
wineCellarProgress
=3
questL11Palindome
=finished
questL11Pyramid
=finished
gnasirProgress
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
print("You need to use a drum machine to ride the worm");
questL11Worship
=finished
hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.
Possible values: 0, 1, 6 - 8
- 0: Haven't opened the Hidden Apartment Building
- 1: Hidden Apartment Building is open for adventuring
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.
Possible values: 0, 1, 6 - 8
- 0: Haven't opened the Hidden Bowling Alley
- 1: Hidden Bowling Alley is open for adventuring
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.
Possible values: 0 - 8
- 0: Haven't opened the Hidden Hospital
- 1: Hidden Hospital is open for adventuring, but haven't bowled.
- 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.
Possible values: 0, 1, 6 - 8
- 0: Haven't opened the Hidden Office Building
- 1: Hidden Office Building is open for adventuring
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
questL12War
=finished
warProgress
Possible values for the progress of the Isle War:
- unstarted: We can still visit the small version of the Mysterious Island
- started: The war is in progress
- finished: The final boss or bosses were defeated
sideDefeated
Which side of the Isle War was defeated during the Level 12 quest.
Possible values:
- neither
- hippies
- fratboys
- both
questL13Final
=finished
Miscellaneous Quests
questM01Untinker
=finished
questM02Artist
=unstarted
questM03Bugbear
=unstarted
questM04Galaktic
=started
questM05Toot
=unstarted
questM06Gourd
=unstarted
questM07Hammer
=unstarted
questM08Baker
=unstarted
questM09Rocks
=unstarted
questM10Azazel
=finished
questM11Postal
=unstarted
questM12Pirate
=finished
questM13Escape
=unstarted
questM14Bounty
=unstarted
questM15Lol
=started
Sea Quests
questS01OldGuy
=finished
questS02Monkee
=unstarted
merkinQuestPath
merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.
Possible values:
- none: Player has not yet chosen a path
- gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
- scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
- done: Player has completed the Sea Monkees Quest
skateParkStatus
Bug Bear Invasion Properties
mothershipProgress
mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.
Possible values: 0-3
statusEngineering
statusGalley
statusMedbay
statusMorgue
statusScienceLab
statusSonar
statusSpecialOps
statusWasteProcessing
All of these work the same way.
- 0-x (integers): insufficient bodata collected)
- open: all biodata collected and zone accessible
- unlocked: biodata collected but zone not yet accessible
- cleared: zone has been cleared