Get chateau: Difference between revisions
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imported>Relyk Created page with "{{ #vardefine:name|get_chateau}}{{ #vardefine:return_type|int [item]}}{{ #vardefine:aggregate|yes}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:nam..." |
imported>Relyk No edit summary |
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function_description=Returns a map of your campground items as integers, keyed by item names. | function_description=Returns a map of your campground items as integers, keyed by item names. | ||
<ul> | <ul> | ||
<li> Most values will be 1 to represent the item exists | <li> Most values will be 1 to represent the item exists.</li> | ||
<li> Not all items will be included, players must purchase at least one item for each spot to appear.</li> | <li> Not all items will be included, players must purchase at least one item for each spot to appear.</li> | ||
<li> Your painting is accessed separately with its own properties.</li> | <li> Your painting is accessed separately with its own properties.</li> |
Revision as of 12:31, 29 April 2015
Function Syntax
int [item] get_chateau()
Returns a map of your campground items as integers, keyed by item names.
- Most values will be 1 to represent the item exists.
- Not all items will be included, players must purchase at least one item for each spot to appear.
- Your painting is accessed separately with its own properties.
Code Sample
The following checks if Chateau Mantegna is available and then prints the contents and painting status.
if(to_boolean(get_property("chateauAvailable")))
{
int [item] chateau = get_chateau();
foreach furniture in chateau
{
print(furniture + " " + chateau[furniture]);
}
string painting = get_property("chateauMonster");
string fought = get_property("_chateauMonsterFought");
print(painting + " " + fought);
}