My meat: Difference between revisions
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{{#vardefine:name|my_meat}} | |||
{{#vardefine:return_type|int}} | |||
{{FunctionPage| | |||
name={{#var:name}}| | |||
function_category=Item Management| | |||
function1={{Function| | |||
name={{#var:name}}| | |||
aggregate={{#var:aggregate}}| | |||
return_type={{#var:return_type}}| | |||
return_also={{#var:return_also}}| | |||
}}| | |||
< | function_description=Returns the amount of meat you currently have in your inventory.</p> | ||
<p>This does not include meat you have in your Colossal Closet or Hagnk's storage.| | |||
code1={{CodeSample| | |||
title=Code Sample| | |||
description=The following sample checks to see if you have enough meat to buy a hermit permit and if you do, it will buy one:| | |||
code= | |||
<syntaxhighlight> | |||
if (my_meat() >= 100) { | |||
buy(1 , $item[hermit permit]); | |||
} | |||
</syntaxhighlight>}}| | |||
< | code2={{CodeSample| | ||
description=This more complex example makes sure you have enough meat before trying to get a dead mimic:| | |||
code= | |||
<syntaxhighlight> | |||
while (my_meat() < 5000) { | |||
adventure(1 , $location[knob goblin treasury]); | |||
autosell(item_amount($item[meat stack]) , $item[meat stack]); | |||
} | |||
</ | cli_execute("conditions clear; conditions add 1 dead mimic"); | ||
if (adventure(my_adventures(), $location[dungeons of doom]) | |||
print("You didn't get a mimic!"); | |||
</syntaxhighlight>}}| | |||
When not logged in, this function returns 0. | see_also={{SeeAlso|adventure|autosell|cli_execute|item_amount|my_adventures|my_closet_meat|print}}| | ||
special=When not logged in, this function returns 0. | |||
}} | |||
Revision as of 13:04, 1 March 2010
Function Syntax
int my_meat()
Returns the amount of meat you currently have in your inventory.
This does not include meat you have in your Colossal Closet or Hagnk's storage.
Code Sample
The following sample checks to see if you have enough meat to buy a hermit permit and if you do, it will buy one:
if (my_meat() >= 100) {
buy(1 , $item[hermit permit]);
}
This more complex example makes sure you have enough meat before trying to get a dead mimic:
while (my_meat() < 5000) {
adventure(1 , $location[knob goblin treasury]);
autosell(item_amount($item[meat stack]) , $item[meat stack]);
}
cli_execute("conditions clear; conditions add 1 dead mimic");
if (adventure(my_adventures(), $location[dungeons of doom])
print("You didn't get a mimic!");
See Also
adventure() | autosell() | cli_execute() | item_amount() | my_adventures() | my_closet_meat() | print()
Special
When not logged in, this function returns 0.