Datatype Conversions: Difference between revisions
imported>Efilnikufecin New conversion methods |
imported>Efilnikufecin See discussion thread on kolmafia.us |
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Converts the ASH-based object into an item.<br /> | Converts the ASH-based object into an item.<br /> | ||
Accepts: string, int | Accepts: string, int | ||
</p> | </p> | ||
<p><strong>location to_location( variable )</strong><br /> | <p><strong>location to_location( variable )</strong><br /> | ||
Converts the ASH-based object into a location.<br /> | Converts the ASH-based object into a location.<br /> | ||
Accepts: string | Accepts: string | ||
</p> | </p> | ||
Line 40: | Line 35: | ||
Converts the ASH-based object into a familiar.<br /> | Converts the ASH-based object into a familiar.<br /> | ||
Accepts: string, int | Accepts: string, int | ||
</p> | </p> | ||
Line 64: | Line 49: | ||
<p><strong>slot to_slot( variable )</strong><br /> | <p><strong>slot to_slot( variable )</strong><br /> | ||
Converts the ASH-based object into a slot.<br /> | Converts the ASH-based object into a slot.<br /> | ||
Accepts: | Accepts: item | ||
</p> | </p> | ||
<p><strong>monster to_monster( variable )</strong><br /> | <p><strong>monster to_monster( variable )</strong><br /> | ||
Converts the ASH-based object into a monster.<br /> | Converts the ASH-based object into a monster.<br /> | ||
Accepts: string | Accepts: string | ||
</p> | </p> |
Revision as of 14:05, 27 June 2007
Data Type Conversions
These functions will convert 1 type of data to another.
string to_string( variable )
Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.
accepts: boolean, int, float, item, zodiac, location, familiar, class, stat, skill, effect, slot, element, monster
int to_int( variable )
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you’re building raw URLs from time to time.
accepts: String, float, item, zodiac, location, familiar, skill, effect, slot, element, monster
may accept: boolean, class, stat
boolean to_boolean( variable )
Converts the ASH-based object into boolean.
Accepts: String
may accept: Int
float to_float( variable )
Converts the ASH-based object into a float.
Accepts: String
may accept: int
item to_item( variable )
Converts the ASH-based object into an item.
Accepts: string, int
location to_location( variable )
Converts the ASH-based object into a location.
Accepts: string
familiar to_familiar( variable )
Converts the ASH-based object into a familiar.
Accepts: string, int
skill to_skill( variable )
Converts the ASH-based object into a skill.
Accepts: string, int, effect
effect to_effect( variable )
Converts the ASH-based object into an effect.
Accepts: string, int, skill
slot to_slot( variable )
Converts the ASH-based object into a slot.
Accepts: item
monster to_monster( variable )
Converts the ASH-based object into a monster.
Accepts: string