Datatype Conversions: Difference between revisions

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Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.<br />
Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.<br />
accepts: boolean, int, float, item, location, familiar, class, stat, skill, effect, slot, element, monster</p>
accepts: boolean, int, float, item, location, familiar, class, stat, skill, effect, slot, element, monster</p>
== Historical note ==
ASH did not originally support polymorphic functions, so it was not possible to have (for example) a single '''to_string(any)''' function that worked on any datatype.  Instead, there were separate '''int_to_string(int)''', '''item_to_string(item)''', etc. functions.  You may see these used in older scripts, and in fact they still work.  The rule is that if a function name is not otherwise defined anywhere, and it ends with one of the modern type conversion function names shown above, it is treated as a call to the modern function.  No check is made to verify that the chopped-off portion of the old function name actually matches the type of its parameter.

Revision as of 00:07, 9 March 2010

Part 10 - Datatype Conversions

These functions will convert 1 type of data to another.

boolean to_boolean( variable )
Converts the ASH-based object into boolean.
Accepts: string, int

class to_class( variable )
Converts the ASH-based object into a class.
Accepts: string

effect to_effect( variable )
Converts the ASH-based object into an effect.
Accepts: string, int, skill

familiar to_familiar( variable )
Converts the ASH-based object into a familiar.
Accepts: string, int

float to_float( variable )
Converts the ASH-based object into a float.
Accepts: string, int, item, location, familiar, skill, effect, slot, element, monster, boolean, class, stat

int to_int( variable )
Converts the ASH-based object into the number that will be recognized by the KoL server. Needed when you’re building raw URLs from time to time.
accepts: string, float, item, location, familiar, skill, effect, slot, element, monster, boolean, class, stat

item to_item( variable )
Converts the ASH-based object into an item.
Accepts: string, int

location to_location( variable )
Converts the ASH-based object into a location.
Accepts: string

monster to_monster( variable )
Converts the ASH-based object into a monster.
Accepts: string

string to_plural( variable )
Converts the ASH-based object into a string of its plural.
Accepts: item

skill to_skill( variable )
Converts the ASH-based object into a skill.
Accepts: string, int, effect

slot to_slot( variable )
Converts the ASH-based object into a slot.
Accepts: item

string to_string( variable )
Converts in-game variables to printable counterparts. The print command will cast non-string values properly now, but these are still useful for building URLs and setting properties.
accepts: boolean, int, float, item, location, familiar, class, stat, skill, effect, slot, element, monster

Historical note

ASH did not originally support polymorphic functions, so it was not possible to have (for example) a single to_string(any) function that worked on any datatype. Instead, there were separate int_to_string(int), item_to_string(item), etc. functions. You may see these used in older scripts, and in fact they still work. The rule is that if a function name is not otherwise defined anywhere, and it ends with one of the modern type conversion function names shown above, it is treated as a call to the modern function. No check is made to verify that the chopped-off portion of the old function name actually matches the type of its parameter.