Skills and Effects: Difference between revisions
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imported>StDoodle No edit summary |
imported>Bale No edit summary |
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{{Flink|boolean|restore_hp|int|desc=Uses KoLmafia's current settings to restore the specified amount of HP.}} | {{Flink|boolean|restore_hp|int|desc=Uses KoLmafia's current settings to restore the specified amount of HP.}} | ||
{{Flink|boolean|restore_mp|int|desc=Uses KoLmafia's current settings to restore the specified amount of MP.}} | {{Flink|boolean|restore_mp|int|desc=Uses KoLmafia's current settings to restore the specified amount of MP.}} | ||
[[Category:ASH Scripting]] |
Revision as of 05:02, 21 May 2010
boolean have_skill( skill )
Reports if you currently have access to the specified skill.
Returns the number of turns your character has of the specified effect (does not cover intrinsics).
int mp_cost( skill )
Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.
Returns the amount of MP reduction available.
Returns the number of turns each cast of the specified skill will give you.
boolean use_skill( int, skill, [string] )
Casts a given skill as many times as specified, optionally on a specified target (as applicable).
boolean restore_hp( int )
Uses KoLmafia's current settings to restore the specified amount of HP.
boolean restore_mp( int )
Uses KoLmafia's current settings to restore the specified amount of MP.