Familiar: Difference between revisions
imported>MagiNinjA m pilot type |
imported>MagiNinjA additions. still need to tune up. |
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This will contain ASH functions and constants for familiars. | This will contain ASH functions and constants for familiars. | ||
<code>familiar my_familiar()</code> | <code>familiar my_familiar()</code> <br /> | ||
Returns the familiar you currently have equipped as <code>$familiar[familiar]</code>. | Returns the familiar you currently have equipped as <code>$familiar[familiar]</code>. | ||
<code>int familiar_weight( familiar pet )</code> <br /> | |||
Returns the raw, unbuffed weight of the familiar <code>pet</code>. | |||
<code>int familiar_weight( familiar pet )</code> <br /> | |||
Returns the difference between the unbuffed and buffed weights of your currently equipped familiar. | |||
* | <code>boolean have_familiar( familiar pet )</code> <br /> | ||
* | Returns true or false depending on if you have the familiar <code>pet</code> in your terrarium or equipped on you. | ||
<code>boolean equip_familiar( familiar pet )</code> <br /> | |||
Returns true or false depending on if the <code>equip_familiar</code> succeeded in equipping the familiar <code>pet</code> as your current familiar. | |||
<code>item familiar_equipment( familiar pet )</code> <br /> | |||
Returns the item that is most common to <code>pet</code>. e.g. This function will return <code>$item[Meat detector]</code> if pet is <code>$familiar[Leprechaun]</code>. | |||
boolean train_familiar( int nGoal, string sGoal ) <br /> | |||
Trains your currently-equipped familiar. sGoal can be either “base”, “buffed”, or “turns”, and nGoal is either the target weight or desired number of battles. | |||
== Datatype Conversions == | |||
string familiar_to_string( familiar pet ) <br /> | |||
familiar string_to_familiar( string str ) <br /> | |||
int familiar_to_int ( familiar pet ) # used for building raw URLs <br /> | |||
familiar int_to_familiar ( int nFamiliar ) # converts an ASH object into a KoL number? not what we're looking for, apparently. <br /> | |||
== $familiar[constant] == | |||
* Angry Goat | |||
* Astral Badger | |||
* Attention-Deficit Demon | |||
* Baby Gravy Fairy | |||
* Baby Yeti | |||
* Barrrnacle | |||
* Blood-Faced Volleyball | |||
* Cheshire Bat | |||
* Clockwork Grapefruit | |||
* Cocoabo | |||
* Coffee Pixie | |||
* Comma Chameleon | |||
* Crimbo Elf | |||
* Cymbal-Playing Monkey | |||
* Doppelshifter | |||
* Emo Squid | |||
* Feather Boa Constrictor | |||
* Flaming Gravy Fairy | |||
* Frozen Gravy Fairy | |||
* Fuzzy Dice | |||
* Ghost Pickle on a Stick | |||
* Ghuol Whelp | |||
* Grue | |||
* Hand Turkey | |||
* Hanukkimbo Dreidl | |||
* Hovering Sombrero | |||
* Howling Balloon Monkey | |||
* Inflatable Dodecapede | |||
* Jill-O-Lantern | |||
* Killer Bee | |||
* Leprechaun | |||
* Levitating Potato | |||
* MagiMechTech MicroMechaMech | |||
* Mosquito | |||
* Ninja Pirate Zombie Robot | |||
* Personal Raincloud | |||
* Pet Rock | |||
* Pygmy Bugbear Shaman | |||
* Sabre-Toothed Lime | |||
* Sleazy Gravy Fairy | |||
* Snowy Owl | |||
* Spirit Hobo | |||
* Spooky Gravy Fairy | |||
* Spooky Pirate Skeleton | |||
* Stab Bat | |||
* Star Starfish | |||
* Stinky Gravy Fairy | |||
* Sweet Nutcracker | |||
* Teddy Bear | |||
* Temporal Riftlet | |||
* Whirling Maple Leaf | |||
* Wild Hare | |||
* Wind-up Chattering Teeth |
Revision as of 03:59, 9 May 2007
CURRENTLY A TEST PAGE...MY BAD IF NO ONE LIKES IT. :)
This will contain ASH functions and constants for familiars.
familiar my_familiar()
Returns the familiar you currently have equipped as $familiar[familiar]
.
int familiar_weight( familiar pet )
Returns the raw, unbuffed weight of the familiar pet
.
int familiar_weight( familiar pet )
Returns the difference between the unbuffed and buffed weights of your currently equipped familiar.
boolean have_familiar( familiar pet )
Returns true or false depending on if you have the familiar pet
in your terrarium or equipped on you.
boolean equip_familiar( familiar pet )
Returns true or false depending on if the equip_familiar
succeeded in equipping the familiar pet
as your current familiar.
item familiar_equipment( familiar pet )
Returns the item that is most common to pet
. e.g. This function will return $item[Meat detector]
if pet is $familiar[Leprechaun]
.
boolean train_familiar( int nGoal, string sGoal )
Trains your currently-equipped familiar. sGoal can be either “base”, “buffed”, or “turns”, and nGoal is either the target weight or desired number of battles.
Datatype Conversions
string familiar_to_string( familiar pet )
familiar string_to_familiar( string str )
int familiar_to_int ( familiar pet ) # used for building raw URLs
familiar int_to_familiar ( int nFamiliar ) # converts an ASH object into a KoL number? not what we're looking for, apparently.
$familiar[constant]
* Angry Goat * Astral Badger * Attention-Deficit Demon * Baby Gravy Fairy * Baby Yeti * Barrrnacle * Blood-Faced Volleyball * Cheshire Bat * Clockwork Grapefruit * Cocoabo * Coffee Pixie * Comma Chameleon * Crimbo Elf * Cymbal-Playing Monkey * Doppelshifter * Emo Squid * Feather Boa Constrictor * Flaming Gravy Fairy * Frozen Gravy Fairy * Fuzzy Dice * Ghost Pickle on a Stick * Ghuol Whelp * Grue * Hand Turkey * Hanukkimbo Dreidl * Hovering Sombrero * Howling Balloon Monkey * Inflatable Dodecapede * Jill-O-Lantern * Killer Bee * Leprechaun * Levitating Potato * MagiMechTech MicroMechaMech * Mosquito * Ninja Pirate Zombie Robot * Personal Raincloud * Pet Rock * Pygmy Bugbear Shaman * Sabre-Toothed Lime * Sleazy Gravy Fairy * Snowy Owl * Spirit Hobo * Spooky Gravy Fairy * Spooky Pirate Skeleton * Stab Bat * Star Starfish * Stinky Gravy Fairy * Sweet Nutcracker * Teddy Bear * Temporal Riftlet * Whirling Maple Leaf * Wild Hare * Wind-up Chattering Teeth