Damage absorption percent: Difference between revisions

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The formula used to calculate damage can be found [http://kol.coldfront.net/thekolwiki/index.php/Weapon_Damage#Monster_Damage_Formula. Here] Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
The formula used to calculate damage can be found [http://kol.coldfront.net/thekolwiki/index.php/Weapon_Damage#Monster_Damage_Formula Here] Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
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Latest revision as of 08:48, 11 January 2015

Function Syntax

float damage_absorption_percent()

Returns the total percentage of damage absorption of all your gear and effects.

Code Samples

The function will calculate the average damage you will take from a given monster, if you are hit.

int damage_calculator (monster opponent) {
   int myMoxie = my_buffedstat($stat[moxie]);
   int monsterAttack = monster_attack(opponent);
   int bonusDamage = monsterAttack-myMoxie;
   if (bonusDamage < 0)
      bonusDamage = 0;
   float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
   totalDamage = totalDamage * damage_absorption_percent()/100;
   if (totalDamage < 0)
      totalDamage = 0;
return round(totalDamage);
}
print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue");

The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.

See Also

raw_damage_absorption() | damage_reduction()

Special

Returns 0 when not logged in.