Initiative modifier: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Grotfang
No edit summary
imported>Grotfang
mNo edit summary
Line 10: Line 10:
return_also={{#var:return_also}}
return_also={{#var:return_also}}
}}|
}}|
function_description=Returns your current percentage initiative modifier in the form of a float|
function_description=Returns your current percentage initiative modifier in the form of a float.|
code1={{CodeSample|
code1={{CodeSample|
title=Code Samples|
title=Code Samples|
description=Returns false if you have a negative initiative modifier|
description=Checks to see whether your initiative modifier is positive.|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean positive_initiative()
boolean positive_initiative()
{
{
    if( initiative_modifier() < 0 )
  if(initiative_modifier() < 0)
        return false;
  {
    else
      return false;
        return true;
  }
  return true;
}
}
</syntaxhighlight>
</syntaxhighlight>
}}|
}}|
code2={{CodeSample|
code2={{CodeSample|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar(). The function will return true if it's a success, false otherwise.|
description=Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
boolean first_yellow_ray()
boolean first_yellow_ray()
{
{
    if( '''initiative_modifier()''' >= 60 )
  if(initiative_modifier() >= 60)
    {
  {
        if( my_familiar() == $familiar[he-boulder] )
  if(my_familiar() == $familiar[he-boulder])
        {
  {
            adventure( 1 , $location[A Maze of Sewer Tunnels] );
      adventure(1 , $location[A Maze of Sewer Tunnels]);
            return true;
      return true;
        }
  }
        else
  else
            print( "You should use the He-Boulder for this" );
      print("You should use the He-Boulder for this");
    }
  }
    else
  else
        print( "Your initiative is too low" );
      print("Your initiative is too low");
    return false;
  return false;
}
}
</syntaxhighlight>
</syntaxhighlight>

Revision as of 19:01, 28 February 2010


Function Syntax

float initiative_modifier()

Returns your current percentage initiative modifier in the form of a float.

Code Samples

Checks to see whether your initiative modifier is positive.

boolean positive_initiative()
{
   if(initiative_modifier() < 0)
   {
      return false;
   }
   return true;
}

Uses your initiative result to determine whether it will adventure in the sewers (where a +60% initiative guarantees getting the jump). There is also a check for my_familiar().

boolean first_yellow_ray()
{
   if(initiative_modifier() >= 60)
   {
   if(my_familiar() == $familiar[he-boulder])
   {
      adventure(1 , $location[A Maze of Sewer Tunnels]);
      return true;
   }
   else
      print("You should use the He-Boulder for this");
   }
   else
      print("Your initiative is too low");
   return false;
}

See Also

my_familiar()

Special

When not logged in the function returns 0 (needs spading).