Have skill: Difference between revisions

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imported>StDoodle
Created page with '{{#vardefine:name|have_skill}} {{#vardefine:return_type|boolean}} {{FunctionPage| name={{#var:name}}| function_category=Skills and Effects| function1={{Function| name={{#var:na…'
 
imported>Grotfang
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{{FunctionPage|
name={{#var:name}}|
name={{#var:name}}|
function_category=Skills and Effects|
function_category=Skills and Effects|
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if (! have_skill($skill[Transcendent Olfaction])
if (! have_skill($skill[Transcendent Olfaction])
   print("Don't forget to grab a lucre today; you want that sniffytome!" , "red");
   print("Don't forget to grab a lucre today; you want that sniffytome!" , "red");
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cli_equiv=The CLI command "skills" is similar.|
cli_equiv=The CLI command "skills" is similar.|
special=Always returns false when no character is logged in.
special=Always returns false when no character is logged in.
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Revision as of 20:22, 8 March 2010

Function Syntax

boolean have_skill(skill check )

  • check is the skill to check for

Returns true if your character currently has the skill (permanent as applicable or bought in-run) or false otherwise.

Code Sample

The following prints a friendly reminder to grab some lucre if you don't have Olfaction.

if (! have_skill($skill[Transcendent Olfaction])
   print("Don't forget to grab a lucre today; you want that sniffytome!" , "red");

CLI Equivalent

The CLI command "skills" is similar.

Special

Always returns false when no character is logged in.