Meat drop: Difference between revisions
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imported>StDoodle mNo edit summary |
imported>Heeheehee m Format-fixing. |
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{{#vardefine:name|meat_drop}} | {{ | ||
{{#vardefine:return_type|int}} | #vardefine:name|meat_drop}}{{ | ||
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name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Your Character| | function_category=Your Character| | ||
function1={{Function| | function1={{Function| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
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parameter1={{Param|monster|m}}| | parameter1={{Param|monster|m}}| | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
return_also={{#var:return_also}} | return_also={{#var:return_also}}| | ||
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Revision as of 23:29, 27 March 2010
Function Syntax
Returns the base meat drop of the monster specified by m.
Code Samples
Uses your current meat drop modifier to determine how much you can expect to get, on average, from a monster.
float monster_drop(monster mob) {
int monster_drop = meat_drop(mob);
float adjust_drop = monster_drop * (meat_drop_modifier() / 100.0 + 1);
return adjust_drop;
}
See Also