Get monsters: Difference between revisions

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imported>Grotfang
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code=
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CODE GOES HERE
monster [int] monster_list = get_monsters($location[giant castle]);
float total_meat = 0;
int counter = 0;
foreach int in monster_list {
  total_meat = total_meat + monster_drop(monster_list[int]);
  counter = counter + 1;
}
float final = total_meat / counter;
print(final);
 
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see_also={{SeeAlso|FIRST|SECOND|ETC}}|
see_also={{SeeAlso|FIRST|SECOND|ETC}}|
cli_equiv=LIST_CLI_EQUIVALENT_INFO|
more_info=A_LINE_TO_NOTIFY_OF_EXTERNAL_INFO|
special=SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE
special=SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE
}}
}}

Revision as of 02:34, 4 March 2010



Function Syntax

monster [int] get_monsters(location loc )

  • loc is the location you want to get the monsters for.

This function returns a map of every monster in a given location. Useful for iterating over for more specific information on an area.

Code Samples

This function returns predicted meat drop rates for a specified location.

monster [int] monster_list = get_monsters($location[giant castle]);
float total_meat = 0;
int counter = 0;
foreach int in monster_list {
   total_meat = total_meat + monster_drop(monster_list[int]);
   counter = counter + 1;
}
float final = total_meat / counter;
print(final);

See Also

FIRST() | SECOND() | ETC()

Special

SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE