Get monsters: Difference between revisions
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monster [int] monster_list = get_monsters($location[giant castle]); | |||
float total_meat = 0; | |||
int counter = 0; | |||
foreach int in monster_list { | |||
total_meat = total_meat + monster_drop(monster_list[int]); | |||
counter = counter + 1; | |||
} | |||
float final = total_meat / counter; | |||
print(final); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
}}| | }}| | ||
see_also={{SeeAlso|FIRST|SECOND|ETC}}| | see_also={{SeeAlso|FIRST|SECOND|ETC}}| | ||
special=SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE | special=SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE | ||
}} | }} |
Revision as of 02:34, 4 March 2010
Function Syntax
monster [int] get_monsters(location loc )
- loc is the location you want to get the monsters for.
This function returns a map of every monster in a given location. Useful for iterating over for more specific information on an area.
Code Samples
This function returns predicted meat drop rates for a specified location.
monster [int] monster_list = get_monsters($location[giant castle]);
float total_meat = 0;
int counter = 0;
foreach int in monster_list {
total_meat = total_meat + monster_drop(monster_list[int]);
counter = counter + 1;
}
float final = total_meat / counter;
print(final);
See Also
Special
SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE