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imported>StDoodle No edit summary |
imported>Heeheehee Added code example. |
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function_description=Returns the type of equipment that {{pspan|check_me}} is categorized as. Possible values are hat, | function_description=Returns the type of equipment that {{pspan|check_me}} is categorized as. Possible values are hat, [http://kol.coldfront.net/thekolwiki/index.php/Category:Weapons (various weapon types)], shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.| | ||
code1={{CodeSample| | |||
title=Simple Example| | |||
description=A universal consume function.| | |||
code= | |||
<syntaxhighlight> | |||
if(item_type(it)=="food") eat(qty,it); | |||
else if(item_type(it)=="booze") { | |||
if() drink(qty,it); | |||
else return false; | |||
} | |||
else use(qty,it); | |||
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use. | |||
</syntaxhighlight>}} | |||
see_also={{SeeAlso|weapon_hands|weapon_type}}| | see_also={{SeeAlso|weapon_hands|weapon_type}}| | ||
special= For non-equipment, this function returns an empty string.| | special= For non-equipment, this function returns an empty string.| | ||
}} | }} |
Revision as of 18:48, 6 March 2010
Function Syntax
string item_type(item check_me )
- check_me is the equipment to check
Returns the type of equipment that check_me is categorized as. Possible values are hat, (various weapon types), shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.
Simple Example
A universal consume function.
if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze") {
if() drink(qty,it);
else return false;
}
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
see_also=
See Also
Special
For non-equipment, this function returns an empty string.