Item type: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
changed category
imported>StDoodle
No edit summary
Line 12: Line 12:
return_also={{#var:return_also}}|
return_also={{#var:return_also}}|
parameter1={{Param|item|check_me}}|
parameter1={{Param|item|check_me}}|
p1desc={{Pspan|check_me}} is the equipment to check|
p1desc={{Pspan|check_me}} is the item to check|
}}|
}}|


function_description=Returns the type of equipment that {{pspan|check_me}} is categorized as. Possible values are hat, [http://kol.coldfront.net/thekolwiki/index.php/Category:Weapons (various weapon types)], shield, offhand, pants, accessory, familiar equipment, shirt, container, hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva.|
function_description=Returns the type of item that {{pspan|check_me}} is categorized as by KoLmafia. Possible values are all equipment types (see [http://kol.coldfront.net/thekolwiki/index.php/Category:Weapons Category:Weapons] on Coldfront) or other types (such as hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva) that KoLmafia has a programmed action that the item is associated with.|


code1={{CodeSample|
code1={{CodeSample|
Line 26: Line 26:
else use(qty,it);
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.
</syntaxhighlight>}}
</syntaxhighlight>}}|


{{SeeAlso|weapon_hands|weapon_type}}|
special= For items that KoLmafia doesn't have a programmed function for, this function returns an empty string.|
special= For non-equipment, this function returns an empty string.|
}}
}}


[[Category:Item Management]]
[[Category:Item Management]]

Revision as of 15:00, 7 July 2010

Function Syntax

string item_type(item check_me )

  • check_me is the item to check

Returns the type of item that check_me is categorized as by KoLmafia. Possible values are all equipment types (see Category:Weapons on Coldfront) or other types (such as hp restore, mp restore, hp+mp restore, food, booze, drink helper, food helper, and familiar larva) that KoLmafia has a programmed action that the item is associated with.

Simple Example

A universal consume function.

if(item_type(it)=="food") eat(qty,it);
else if(item_type(it)=="booze") drink(qty,it);
else use(qty,it);
// Note: this example doesn't check your drunkenness, so it isn't practical for normal use.

Special

For items that KoLmafia doesn't have a programmed function for, this function returns an empty string.