Item drops array: Difference between revisions
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imported>Slyz added the different values for 'type' |
imported>Slyz No edit summary |
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name={{#var:name}}| | name={{#var:name}}| | ||
aggregate={{#var:aggregate}}| | aggregate={{#var:aggregate}}| | ||
return_type={{#var:return_type}}| | return_type={{#var:return_type}}| | ||
return_also={{#var:return_also}} | return_also={{#var:return_also}}| | ||
parameter1={{Param|monster|check_me}}| | |||
p1desc={{Pspan|check_me}} is the (optional) monster to check.| | |||
}}| | }}| | ||
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* "b" - bounty item, 'rate' is meaningless. | * "b" - bounty item, 'rate' is meaningless. | ||
</p><p> | </p><p> | ||
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.| | Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array. | ||
</p><p> | |||
If {{pspan|check_me}} is not specified, it defaults to the last monster you encountered or the one currently being fought.| | |||
code1={{CodeSample| | code1={{CodeSample| |
Revision as of 14:52, 5 April 2010
Function Syntax
record [int] item_drops_array()
record [int] item_drops_array(monster check_me )
- check_me is the (optional) monster to check.
Returns an array of records with three fields:
record {
item drop;
int rate;
string type;
}
The 'type' field has these currently possible values:
- "" - normal item drop, base drop rate in the 'rate' field.
- "0" - no drop rate information available, 'rate' will be zero.
- "n" - not pickpocketable, but otherwise drops according to 'rate'.
- "c" - conditional drop.
- "p" - pickpocket-only. Currently 'rate' will always be zero.
- "b" - bounty item, 'rate' is meaningless.
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.
If check_me is not specified, it defaults to the last monster you encountered or the one currently being fought.
Code Samples
Prints all information Mafia has regarding the item drops of a certain monster.
void drops(monster mob){
print("Monster: " + mob);
foreach index, rec in item_drops_array(mob)
print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type);
}
See Also
More Information
see this thread.
Special
The zero-parameter form returns the last monster encountered (the current one, if used in combat).