Modifier eval: Difference between revisions
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imported>Theraze mNo edit summary |
imported>Slyz add all the modifier variables |
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* There could be at most one of each text function in an expression. | * There could be at most one of each text function in an expression. | ||
** This is no longer the case however and multiple of the same text functions should now work properly. | ** This is no longer the case however and multiple of the same text functions should now work properly. | ||
* All upper-case letters are reserved for internally-used variables. The | * All upper-case letters are reserved for internally-used variables. The available variables are: | ||
** A - | ** A - number of Ascensions | ||
** D - | ** B - Blood of Wereseal effect | ||
** F - | ** C - Clancy's level | ||
** D - Drunkenness | |||
** E - active (nonintrinsic) Effects | |||
** F - Fullness | |||
** G - Grimace darkness (0..5) | ** G - Grimace darkness (0..5) | ||
** L - player | ** H - Hobo Power | ||
** M - total | ** J - 1 on Festival of Jarlsberg, 0 otherwise | ||
** S - | ** L - player Level | ||
** M - total Moonlight (0..9) | |||
** R - Reagent potion duration | |||
** S - Spleenness | |||
** T - Turns remaining of this effect | |||
** U - telescope Upgrades | |||
** W - familiar Weight | |||
** X - gender (-1=male, 1=female) | ** X - gender (-1=male, 1=female) | ||
* This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map. | * This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map. |
Revision as of 20:25, 25 September 2012
Function Syntax
float modifier_eval(string expression )
- expression is a mathematical expression to be solved.
Evaluates an expression in the format used by variable modifiers:
- No spaces are allowed within the expression, except as part of a zone/location name.
- + - * / ( ) have their usual mathematical meaning and precedence.
- ^ is exponentiation, with the highest precedence.
- Functions available: ceil(x) floor(x) sqrt(x) min(x,y) max(x,y)
- Location functions: loc(text) zone(text)
- These have a value of 1 if the current adventure location or zone contains the specified text, 0 elsewhere.
- Familiar function: fam(text)
- This has a value of 1 if the player's familiar type contains the text, else 0.
- Preferences function: pref(text)
- This must be used on preferences with a float value ONLY - merely retrieving an integer pref will corrupt it!
- There could be at most one of each text function in an expression.
- This is no longer the case however and multiple of the same text functions should now work properly.
- All upper-case letters are reserved for internally-used variables. The available variables are:
- A - number of Ascensions
- B - Blood of Wereseal effect
- C - Clancy's level
- D - Drunkenness
- E - active (nonintrinsic) Effects
- F - Fullness
- G - Grimace darkness (0..5)
- H - Hobo Power
- J - 1 on Festival of Jarlsberg, 0 otherwise
- L - player Level
- M - total Moonlight (0..9)
- R - Reagent potion duration
- S - Spleenness
- T - Turns remaining of this effect
- U - telescope Upgrades
- W - familiar Weight
- X - gender (-1=male, 1=female)
- This wrapper allows user-defined variables to be used as well, which must have names starting with a lower-case letter (or underscore) to distinguish them from built-in variables. Variables are supplied as a float[string] map.
Code Sample
This script expands modifier_eval() to include support for user-defined variables. It is extremely complex, but it is extremely useful to anyone who wants to use modifier_eval().
float eval(string expr, float[string] vars) {
buffer b;
matcher m = create_matcher( "\\b[a-z_][a-zA-Z0-9_]*\\b", expr );
while (m.find()) {
string var = m.group(0);
if (vars contains var) {
m.append_replacement(b, vars[var].to_string());
}
// could implement functions, pref access, etc. here
}
m.append_tail(b);
return modifier_eval(b.to_string());
}
# Everything below this line shows how to make use of eval().
# TESTING:
float[string] v;
v["pi"] = 3.14159265;
v["ten"] = 10;
print(eval("2+3", v));
print(eval("max(pi^ten,ten^pi)", v));
print(eval("sqrt(pi)*L", v));
print(eval("undefined/2", v));
Special
Note that modifier_eval never generates errors - a malformed expression will just print a message, and return an arbitrary value.