Auto-stops: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Bale
typo
imported>Bale
forgot the desert. This one is important.
Line 9: Line 9:
* Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now]
* Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now]
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
* Arid, Extra-Dry Desert: Auto-stops at:
*# A Sietch in Time
*# No Colors Anymore
*# Still No Colors Anymore
*# Walk Without Rhythm
*# Walk Without Rhythm 2
* agua de vida: Auto-stop when a bottle is consumed.
* agua de vida: Auto-stop when a bottle is consumed.
* Auto-stop when a demon name is learned.
* Auto-stop when a demon name is learned.

Revision as of 06:12, 3 June 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter, opening the mini-browser to display the auto-stop to the user.

There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.

Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );