Auto-stops: Difference between revisions
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Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter | Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter. | ||
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation. | There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation. | ||
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*# Walk Without Rhythm 2 | *# Walk Without Rhythm 2 | ||
* agua de vida: Auto-stop when a bottle is consumed. | * agua de vida: Auto-stop when a bottle is consumed. | ||
* Auto-stop when a demon name is learned. | * Auto-stop when a demon name is learned and opens mini-browser to display it. | ||
* Auto-stop when a hobo code is learned. | * Auto-stop when a hobo code is learned and opens mini-browser to display it. | ||
{{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| | {{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| |
Revision as of 07:38, 3 June 2010
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
- Sleazy Back Alley: Under the Knife
- Misspelled Cemetary: A Grave Situation
- Haunted Library: Either version of Take a Look, it's in a Book!
- Whitey's Grove: It's A Sign!
- Teleportitis: The Oracle Will See You Now
- Barrrney's Barrr: Step Up to the Table, Put the Ball in Play
- Arid, Extra-Dry Desert: Auto-stops at:
- A Sietch in Time
- No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
- Still No Colors Anymore
- Walk Without Rhythm
- Walk Without Rhythm 2
- agua de vida: Auto-stop when a bottle is consumed.
- Auto-stop when a demon name is learned and opens mini-browser to display it.
- Auto-stop when a hobo code is learned and opens mini-browser to display it.
Unlocking the White Citadel can make use of the auto-stop to be this simple.
adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );