Auto-stops: Difference between revisions
imported>Bale correction |
imported>Bale final summary of Arid, Extra-Dry Desert |
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* Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now] | * Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now] | ||
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play] | * Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play] | ||
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to | * Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item: | ||
*# A Sietch in Time | *# A Sietch in Time | ||
*# No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm. | *# No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm. | ||
*# Walk Without Rhythm | *# Walk Without Rhythm | ||
*# Walk Without Rhythm 2 | *# Walk Without Rhythm 2 (Only occurs if you didn't have a drum machine at previous auto-stop.) | ||
*# The Sleeper Has Awakened | |||
* agua de vida: Auto-stop when a bottle is consumed. | * agua de vida: Auto-stop when a bottle is consumed. | ||
* Auto-stop when a demon name is learned and opens mini-browser to display it. | * Auto-stop when a demon name is learned and opens mini-browser to display it. | ||
* Auto-stop when a hobo code is learned and opens mini-browser to display it. | * Auto-stop when a hobo code is learned and opens mini-browser to display it. | ||
{{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| | {{CodeSample|description=Unlocking the White Citadel can make use of the auto-stop to be this simple.| | ||
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adventure( my_adventures(), $location[whitey's grove] ); | adventure( my_adventures(), $location[whitey's grove] ); | ||
adventure( my_adventures(), $location[white citadel ); | adventure( my_adventures(), $location[white citadel ); | ||
</syntaxhighlight>}} | |||
{{CodeSample|description=Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.| | |||
code=<syntaxhighlight> | |||
cli_execute("condition clear"); # conditions must be clear or stops won't be automatic. | |||
# Adventure until: A Sietch in Time | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
cli_execute("condition set 1 stone rose, 1 drum machine"); | |||
adventure( my_adventures(), $location[Oasis] ); | |||
# Adventure until: Walk Without Rhythm | |||
retrieve_item(1, $item[can of black paint]); | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
cli_execute("condition set worm-riding manual pages 3-15"); | |||
adventure( my_adventures(), $location[Oasis] ); | |||
# Adventure until: The Sleeper Has Awakened | |||
adventure( my_adventures(), $location[Desert (Ultrahydrated)] ); | |||
# Equip wormhooks, use drum machine and then re-equip original weapon. | |||
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint"); | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
[[Category:Automation]] | [[Category:Automation]] |
Revision as of 05:57, 8 June 2010
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
- Sleazy Back Alley: Under the Knife
- Misspelled Cemetary: A Grave Situation
- Haunted Library: Either version of Take a Look, it's in a Book!
- Whitey's Grove: It's A Sign!
- Teleportitis: The Oracle Will See You Now
- Barrrney's Barrr: Step Up to the Table, Put the Ball in Play
- Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
- A Sietch in Time
- No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
- Walk Without Rhythm
- Walk Without Rhythm 2 (Only occurs if you didn't have a drum machine at previous auto-stop.)
- The Sleeper Has Awakened
- agua de vida: Auto-stop when a bottle is consumed.
- Auto-stop when a demon name is learned and opens mini-browser to display it.
- Auto-stop when a hobo code is learned and opens mini-browser to display it.
Unlocking the White Citadel can make use of the auto-stop to be this simple.
adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );
Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.
cli_execute("condition clear"); # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");