Auto-stops: Difference between revisions

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imported>Bale
final summary of Arid, Extra-Dry Desert
imported>Bale
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* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
*# A Sietch in Time
*# [http://kol.coldfront.net/thekolwiki/index.php/A_Sietch_in_Time A Sietch in Time]
*# No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
*# [http://kol.coldfront.net/thekolwiki/index.php/No_Colors_Anymore No Colors Anymore] (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
*# Walk Without Rhythm
*# [http://kol.coldfront.net/thekolwiki/index.php/Walk_Without_Rhythm Walk Without Rhythm]
*# Walk Without Rhythm 2 (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# [http://kol.coldfront.net/thekolwiki/index.php/Walk_Without_Rhythm_2 Walk Without Rhythm 2] (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# The Sleeper Has Awakened
*# [http://kol.coldfront.net/thekolwiki/index.php/The_Sleeper_Has_Awakened The Sleeper Has Awakened]
* agua de vida: Auto-stop when a bottle is consumed.
* agua de vida: Auto-stop when a bottle is consumed.
* Auto-stop when a demon name is learned and opens mini-browser to display it.
* Auto-stop when a demon name is learned and opens mini-browser to display it.

Revision as of 20:18, 29 June 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");