Auto-stops: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Heeheehee
m More links.
imported>Bale
Use my new template. I feel Awesome!
Line 3: Line 3:
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


* Sleazy Back Alley: [http://kol.coldfront.net/thekolwiki/index.php/Under_the_Knife Under the Knife]
* Sleazy Back Alley: {{kolwiki|Under the Knife}}
* Misspelled Cemetary: [http://kol.coldfront.net/thekolwiki/index.php/A_Grave_Situation A Grave Situation]
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
* Haunted Library: [http://kol.coldfront.net/thekolwiki/index.php/Take_a_Look%2C_it%27s_in_a_Book!_%28Rise%29 Either] [http://kol.coldfront.net/thekolwiki/index.php/Take_a_Look%2C_it%27s_in_a_Book!_%28Fall%29 version] of Take a Look, it's in a Book!
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!
* Whitey's Grove: [http://kol.coldfront.net/thekolwiki/index.php/It's_A_Sign! It's A Sign!]
* Whitey's Grove: {{kolwiki|It's A Sign!}}
* Teleportitis: [http://kol.coldfront.net/thekolwiki/index.php/The_Oracle_Will_See_You_Now The Oracle Will See You Now]
* Teleportitis: {{kolwiki|The Oracle Will See You Now}}
* Barrrney's Barrr: [http://kol.coldfront.net/thekolwiki/index.php/Step_Up_to_the_Table%2C_Put_the_Ball_in_Play Step Up to the Table, Put the Ball in Play]
* Barrrney's Barrr: {{kolwiki|Step Up to the Table, Put the Ball in Play}}
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
*# [http://kol.coldfront.net/thekolwiki/index.php/A_Sietch_in_Time A Sietch in Time]
*# {{kolwiki|A Sietch in Time}}
*# [http://kol.coldfront.net/thekolwiki/index.php/No_Colors_Anymore No Colors Anymore] (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
*# {{kolwiki|No Colors Anymore}} (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
*# [http://kol.coldfront.net/thekolwiki/index.php/Walk_Without_Rhythm Walk Without Rhythm]
*# {{kolwiki|Walk Without Rhythm}}
*# [http://kol.coldfront.net/thekolwiki/index.php/Walk_Without_Rhythm_2 Walk Without Rhythm 2] (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# {{kolwiki|Walk Without Rhythm 2}} (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# [http://kol.coldfront.net/thekolwiki/index.php/The_Sleeper_Has_Awakened The Sleeper Has Awakened]
*# {{kolwiki|The Sleeper Has Awakened}}
* agua de vida: Auto-stop when a bottle is consumed.
* agua de vida: Auto-stop when a bottle is consumed.
* Auto-stop when a demon name is learned and opens mini-browser to display it.
* Auto-stop when a demon name is learned and opens mini-browser to display it.

Revision as of 08:14, 30 June 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");