Auto-stops: Difference between revisions

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imported>Heeheehee
Based on the trend, I'd assume this. Correct me if I'm wrong.
imported>Bale
Drastically expand list!
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* Sleazy Back Alley: {{kolwiki|Under the Knife}}
* Sleazy Back Alley: {{kolwiki|Under the Knife}}
* The Haunted Pantry: {{kolwiki|The Manor in Which You're Accustomed}}
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
* Misspelled Cemetary: {{kolwiki|A Grave Situation}}
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!
* Haunted Library: {{kolwiki|Take a Look, it's in a Book! (Rise)|Rise}} and {{kolwiki|Take a Look, it's in a Book! (Fall)|Fall}} of Take a Look, it's in a Book!
* Whitey's Grove: {{kolwiki|It's A Sign!}}
* Whitey's Grove: {{kolwiki|It's A Sign!}}
* Teleportitis: {{kolwiki|The Oracle Will See You Now}}
* Teleportitis: {{kolwiki|The Oracle Will See You Now}}
* Barrrney's Barrr: {{kolwiki|Step Up to the Table, Put the Ball in Play}}
* Barrrney's Barrr:  
* The F'c'le: {{kolwiki|A Fledgling Pirate Is You!}} (Automatically uses all three items once you get the third.)
*# {{kolwiki|This Adventure Bites}}
*# {{kolwiki|Step Up to the Table, Put the Ball in Play}}
* The Poop Deck: {{kolwiki|It's Always Swordfish}}
* The Poop Deck: {{kolwiki|It's Always Swordfish}}
* Arid, Extra-Dry Desert: Auto-stops every time you want to start adventuring at the Oasis or if you need to get an item:
* The Palindome: {{kolwiki|Drawn Onward}}
* The Laboratory: {{kolwiki|Mr. Alarm}}
* The Haunted Ballroom: {{kolwiki|We'll All Be Flat}}
* Arid, Extra-Dry Desert: Auto-stops every time you need to start adventuring at the Oasis or if you need to get an item:
*# {{kolwiki|Let's Make a Deal!}} (Before you find the Oasis and get Ultrahydrated.)
*# {{kolwiki|A Sietch in Time}}
*# {{kolwiki|A Sietch in Time}}
*# {{kolwiki|No Colors Anymore}} (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
*# {{kolwiki|No Colors Anymore}} (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
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*# {{kolwiki|Walk Without Rhythm 2}} (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# {{kolwiki|Walk Without Rhythm 2}} (Only occurs if you didn't have a drum machine at previous auto-stop.)
*# {{kolwiki|The Sleeper Has Awakened}}
*# {{kolwiki|The Sleeper Has Awakened}}
* Orcish Frat House: {{kolwiki|I Just Wanna Fly}}
* The Orcish Frat House (Bombed Back to the Stone Age): {{kolwiki|Me Just Want Fly}}
* The Mer-Kin Outpost: {{kolwiki| Granny, Does Your Dogfish Bite?}}
* Agua de vida: Auto-stop when a bottle is consumed.
* Agua de vida: Auto-stop when a bottle is consumed.
* Auto-stop when a demon name is learned and opens mini-browser to display it.
* Auto-stop when a demon name is learned and opens mini-browser to display it.

Revision as of 05:14, 3 July 2010

Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. Except for the Ultra-Rare monsters, these are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter.

There is just one trick to using auto-stops: mafia will only auto-stop when there are no conditions set (although it will always auto-stop on Ultra-Rare monsters). If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.


Unlocking the White Citadel can make use of the auto-stop to be this simple.

adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );

Unlocking the Pyramid, using the magic of auto-stops. Note that this assumes you have enough adventures to complete it. A better script would check the questlog to verify current quest progress before beginning adventuring.

cli_execute("condition clear");   # conditions must be clear or stops won't be automatic.
# Adventure until: A Sietch in Time
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set 1 stone rose, 1 drum machine");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: Walk Without Rhythm
retrieve_item(1, $item[can of black paint]);
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
cli_execute("condition set worm-riding manual pages 3-15");
adventure( my_adventures(), $location[Oasis] );
# Adventure until: The Sleeper Has Awakened
adventure( my_adventures(), $location[Desert (Ultrahydrated)] );
# Equip wormhooks, use drum machine and then re-equip original weapon.
cli_execute("checkpoint; equip worm hooks; use drum machine; outfit checkpoint");