Jump chance: Difference between revisions
Jump to navigation
Jump to search
imported>Eliteofdelete No edit summary |
imported>Eliteofdelete No edit summary |
||
Line 72: | Line 72: | ||
code1={{CodeSample| | code1={{CodeSample| | ||
title=Code Samples| | title=Code Samples| | ||
description=| | description=The following example is a function that tells you the jump chance against the various enemies at a given location.| | ||
code= | code= | ||
<syntaxhighlight> | <syntaxhighlight> | ||
Line 79: | Line 79: | ||
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc | foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc | ||
if (freq > 0) | if (freq > 0) | ||
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+" | print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue"); | ||
} | } |
Revision as of 14:38, 17 January 2015
Function Syntax
int [item] jump_chance()
int [item] jump_chance(monster m )
int [item] jump_chance(monster m ,int i )
int [item] jump_chance(monster m ,int i ,int ml )
int [item] jump_chance(location l )
Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.
Code Samples
The following example is a function that tells you the jump chance against the various enemies at a given location.
void location_jump (location place) {
print(""+place+" has the following enemies that you might get the jump on:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue");
}
location_jump($location[The Black Forest]);
For more information on jump opponents visit KoL Wiki's Combat Initiative