Jump chance: Difference between revisions

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code1={{CodeSample|
code1={{CodeSample|
title=Code Samples|
title=Code Samples|
description=|
description=The following example is a function that tells you the jump chance against the various enemies at a given location.|
code=
code=
<syntaxhighlight>
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   foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
   foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
       if (freq > 0)  
       if (freq > 0)  
         print("The jump chance you have against "+mob+" is "+jump_chance(mob)+"%.", "blue");
         print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue");
        
        
}
}

Revision as of 14:38, 17 January 2015

Function Syntax

int [item] jump_chance()

int [item] jump_chance(monster m )

int [item] jump_chance(monster m ,int i )

int [item] jump_chance(monster m ,int i ,int ml )

int [item] jump_chance(location l )

Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.

Code Samples

The following example is a function that tells you the jump chance against the various enemies at a given location.

void location_jump (location place) {
   print(""+place+" has the following enemies that you might get the jump on:", "purple");
   foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
      if (freq > 0) 
         print("The jump chance you have against "+mob+" is "+jump_chance(mob)+".", "blue");
      
}
location_jump($location[The Black Forest]);

For more information on jump opponents visit KoL Wiki's Combat Initiative