Adv cost: Difference between revisions
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imported>Darzil Created page with "{{ #vardefine:name|adv_cost}}{{ #vardefine:return_type|int}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:aggregate}}| ret..." |
imported>Bale add code and see also |
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function_description=Returns the adventure cost for the next cast of the given skill {{pspan|use_me}}.}} | function_description=Returns the adventure cost for the next cast of the given skill {{pspan|use_me}}.| | ||
code1={{CodeSample| | |||
title=Code Samples| | |||
description=Asks user if they want to abort rather than expend adventures by casting a skill.| | |||
code= | |||
<syntaxhighlight> | |||
void adv_check(skill sk) { | |||
if(adv_cost(sk) > 0 && user_confirm("This skill will cost " + adv_cost(sk) + " adventures if you cast it. \n Do you want to continue?")) | |||
abort("Aborted by user because skill costs adventures to cast!"); | |||
} | |||
</syntaxhighlight> | |||
}}| | |||
see_also={{SeeAlso|soulsauce_cost|mp_cost}}| | |||
}} | |||
[[Category:Skills and Effects]] | [[Category:Skills and Effects]] |
Revision as of 06:45, 4 November 2014
Function Syntax
- use_me is the skill to check the cost of
Returns the adventure cost for the next cast of the given skill use_me.
Code Samples
Asks user if they want to abort rather than expend adventures by casting a skill.
void adv_check(skill sk) {
if(adv_cost(sk) > 0 && user_confirm("This skill will cost " + adv_cost(sk) + " adventures if you cast it. \n Do you want to continue?"))
abort("Aborted by user because skill costs adventures to cast!");
}