Adv cost: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>Darzil
Created page with "{{ #vardefine:name|adv_cost}}{{ #vardefine:return_type|int}}{{ FunctionPage| name={{#var:name}}| function1={{Function| name={{#var:name}}| aggregate={{#var:aggregate}}| ret..."
 
imported>Bale
add code and see also
Line 16: Line 16:
}}|
}}|


function_description=Returns the adventure cost for the next cast of the given skill {{pspan|use_me}}.}}
function_description=Returns the adventure cost for the next cast of the given skill {{pspan|use_me}}.|
 
code1={{CodeSample|
title=Code Samples|
description=Asks user if they want to abort rather than expend adventures by casting a skill.|
code=
<syntaxhighlight>
void adv_check(skill sk) {
  if(adv_cost(sk) > 0 && user_confirm("This skill will cost " + adv_cost(sk) + " adventures if you cast it. \n Do you want to continue?"))
      abort("Aborted by user because skill costs adventures to cast!");
}
</syntaxhighlight>
}}|
see_also={{SeeAlso|soulsauce_cost|mp_cost}}|
 
}}


[[Category:Skills and Effects]]
[[Category:Skills and Effects]]

Revision as of 06:45, 4 November 2014

Function Syntax

int adv_cost(skill use_me )

  • use_me is the skill to check the cost of

Returns the adventure cost for the next cast of the given skill use_me.

Code Samples

Asks user if they want to abort rather than expend adventures by casting a skill.

void adv_check(skill sk) {
   if(adv_cost(sk) > 0 && user_confirm("This skill will cost " + adv_cost(sk) + " adventures if you cast it. \n Do you want to continue?"))
      abort("Aborted by user because skill costs adventures to cast!");
}

See Also

soulsauce_cost() | mp_cost()