Adv cost: Difference between revisions

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imported>Bale
add code and see also
imported>Relyk
little more readable
 
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code1={{CodeSample|
code1={{CodeSample|
title=Code Samples|
title=Code Samples|
description=Asks user if they want to abort rather than expend adventures by casting a skill.|
description=Checks if the skill will use adventures and asks to confirm before using the skill.|
code=
code=
<syntaxhighlight>
<syntaxhighlight>
void adv_check(skill sk) {
boolean use_skill_confirm(skill sk) {
   if(adv_cost(sk) > 0 && user_confirm("This skill will cost " + adv_cost(sk) + " adventures if you cast it. \n Do you want to continue?"))
   if(adv_cost(sk) > 0) {
       abort("Aborted by user because skill costs adventures to cast!");
      string confirmMessage = "This skill will cost " + adv_cost(sk) + " adventures if you cast it."
                              + "\n Do you want to continue?";
       return user_confirm(confirmMessage) && use_skill(1, sk);
  }
}
}
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 22:56, 17 October 2015

Function Syntax

int adv_cost(skill use_me )

  • use_me is the skill to check the cost of

Returns the adventure cost for the next cast of the given skill use_me.

Code Samples

Checks if the skill will use adventures and asks to confirm before using the skill.

boolean use_skill_confirm(skill sk) {
   if(adv_cost(sk) > 0) {
      string confirmMessage = "This skill will cost " + adv_cost(sk) + " adventures if you cast it."
                              + "\n Do you want to continue?";
      return user_confirm(confirmMessage) && use_skill(1, sk);
   }
}

See Also

soulsauce_cost() | mp_cost()