Skills and Effects
boolean have_skill( skill )
Reports if you currently have access to the specified skill.
Returns the number of turns your character has of the specified effect (does not cover intrinsics).
int mp_cost( skill )
Returns the MP cost of the specified skill (0 for passives); accounts for current MP reduction effects.
Returns the amount of MP reduction available.
Returns the number of turns each cast of the specified skill will give you.
boolean use_skill( int, skill, [string] )
Casts a given skill as many times as specified, optionally on a specified target (as applicable).
boolean restore_hp( int )
Uses KoLmafia's current settings to restore the specified amount of HP.
boolean restore_mp( int )
Uses KoLmafia's current settings to restore the specified amount of MP.