Item drop modifier
Function Syntax
float item_drop_modifier()
Returns the percentage modification on item drops as a result of your equipment, effects (including familiar) and area modifiers (such as in the sea).
Code Samples
Shows your current item drop percentages for each of a monster's item drops (assuming that the monster does not have any repeat drops).
void item_drop( monster mob) {
int[item] monster_items = item_drops(mob);
foreach item in monster_items {
float drop_rate = monster_items[item];
float modified = drop_rate * (item_drop_modifier()/100);
float your_rate = drop_rate + modified;
print( item + ": " + your_rate );
}
}
See Also
Special
Returns 0.0 when not logged in.