Item drops array
Function Syntax
record [int] item_drops_array()
record [int] item_drops_array(monster check_me )
- check_me is the (optional) monster to check.
Returns an array of records with three fields:
record {
item drop;
int rate;
string type;
}
The 'type' field has these currently possible values:
- "" - normal item drop, base drop rate in the 'rate' field.
- "0" - no drop rate information available, 'rate' will be zero.
- "n" - not pickpocketable, but otherwise drops according to 'rate'.
- "c" - conditional drop.
- "p" - pickpocket-only. Currently 'rate' will always be zero.
- "b" - bounty item, 'rate' is meaningless.
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.
If check_me is not specified, it defaults to the last monster you encountered or the one currently being fought.
Code Samples
Prints all information Mafia has regarding the item drops of a certain monster.
void drops(monster mob){
print("Monster: " + mob);
foreach index, rec in item_drops_array(mob)
print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type);
}
See Also
More Information
see this thread.
Special
The zero-parameter form returns the last monster encountered (the current one, if used in combat).