Item drops array
Function Syntax
record [int] item_drops_array()
record [int] item_drops_array(monster check_me )
- check_me is the (optional) monster to check.
Returns an array of records with three fields:
record {
item drop;
int rate;
string type;
};
The 'type' field has these currently possible values:
- "" - normal item drop, base drop rate in the 'rate' field.
- "0" - no drop rate information available, 'rate' will be zero.
- "n" - not pickpocketable, but otherwise drops according to 'rate'.
- "c" - conditional drop.
- "p" - pickpocket-only.
- "b" - bounty item, 'rate' is meaningless.
- "a" - accordion item.
Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.
Code Samples
Prints all information Mafia has regarding the item drops of a certain monster.
void drops(monster mob){
print("Monster: " + mob);
foreach index, rec in item_drops_array(mob)
print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type);
}
Saves item drop information in a custom-defined map for later usage.
record dropdata {
item drop;
int rate;
string type;
};
dropdata [int] loc_mon_it;
dropdata [monster][int] all_mon_drops;
foreach i1, mob in get_monsters($location[Orc Chasm])
foreach index, rec in item_drops_array(mob) {
all_mon_drops [mob][index].drop = rec.drop;
all_mon_drops [mob][index].rate = rec.rate;
all_mon_drops [mob][index].type = rec.type;
}
foreach mob, index, data in all_mon_drops {
string rate = data.rate + "%";
if(data.type == "0")
rate = "unknown rate";
if(data.type != "p" && data.type != "b")
print(mob+", drops "+data.drop+" @ "+rate);
}
See Also
More Information
see this thread.
Special
The zero-parameter form returns the last monster encountered (the current one, if used in combat).