Auto-stops
Auto-stops are places where mafia's automation will automatically stop, just as the name suggests. These are all KoL non-combats. If mafia detects one of these auto-stop non-combats then automation will cease immediately after the encounter, opening the mini-browser to display the auto-stop to the user.
There is just one trick to using auto-stops: mafia will only stop for auto-stops when there are no conditions set. If conditions are set then mafia will continue automation until it reaches those conditions and stop normally. This is to prevent auto-stops from interfering with regular automation.
- Sleazy Back Alley: Under the Knife
- Misspelled Cemetary: A Grave Situation
- Haunted Library: Either version of Take a Look, it's in a Book!
- Whitey's Grove: It's A Sign!
- Teleportitis: The Oracle Will See You Now
- Barrrney's Barrr: Step Up to the Table, Put the Ball in Play
- Arid, Extra-Dry Desert: Auto-stops at:
- A Sietch in Time
- No Colors Anymore (without can of black paint). With paint, adventuring continues to Walk Without Rhythm.
- Still No Colors Anymore
- Walk Without Rhythm
- Walk Without Rhythm 2
- agua de vida: Auto-stop when a bottle is consumed.
- Auto-stop when a demon name is learned.
- Auto-stop when a hobo code is learned.
Unlocking the White Citadel can make use of the auto-stop to be this simple.
adventure( my_adventures(), $location[whitey's grove] );
adventure( my_adventures(), $location[white citadel );