Quest Tracking Preferences

From Kolmafia
Revision as of 21:26, 12 August 2015 by imported>Paladinwhite (→‎questL11Worship)
Jump to navigation Jump to search

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

Quests Granted by Familiars

questF01Primordial

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

Guild Quests

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

Quests Granted by Items

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

Council Quests

questL02Larva

questL02Larva tracks the player's progress in the Spooky Forest quest.

Possible values: unstarted, started, (maybe step1?), finished

  • unstarted: quest not yet received
  • started: quest received from the Council
  • (step1?): (mosquito larva acquired?)
  • finished: mosquito larva returned to the Council

questL03Rat

questL03Rat tracks the player's progress in the Typical Tavern quest.

Possible values: unstarted, started, stepX, finished

unstarted: quest not yet received started: quest received from the Council

questL04Bat

questL04Bat tracks the player's progress in the Boss Bat quest.

Possible values: unstarted, started, step1-step3 (or step4?), finished

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1-step3: demolished 1-3 walls in the Bat Hole
  • (step4?): (Boss Bat defeated?)
  • finished: quest completed

questL05Goblin

questL05Goblin tracks the player's progress in the The King of Cobb's Knob quest.

Possible values: unstarted, started, stepX, finished

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: Cobb's Knob map decrypted
  • finished: Knob Goblin King defeated

questL06Friar

=finished

questL07Cyrptic

questL07Cyrptic tracks the player's progress in the Undefile the Cyrpt quest.

Possible values: unstarted, started, stepX, finished

unstarted: quest not yet received started: quest received from the Council

questL08Trapper

questL08Trapper tracks the player's progress in the Mt. McLargeHuge Quest.

Possible values: unstarted, started, step1-step5, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: cheese and ore requested by the Trapper
  • step2: cheese and ore returned to the Trapper
  • step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
  • step4: fought at least one yeti
  • step5: defeated the monster at the top of the Peak
  • finished: returned the fur to the Trapper (quest complete)

questL09Lol

=unstarted

questL09Topping

questL08Trapper tracks the player's progress in the Orc Chasm Quest.

Possible values: unstarted, started, step1-step2, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step1: bridge built
  • step2: like, totally got the deets from the Highland Lord
  • finished: quest complete

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

questL10Garbage tracks the player's progress in the Giant Trash Quest.

Possible values: unstarted, started, step1-step9, finished

  • unstarted: quest not yet received from the Council
  • started: quest received from the Council
  • step2: giant beanstalk grown
  • step3 - step6: four Immateria acquired
  • step7: S.O.C.K. acquired (Castle Basement open)
  • step8: Castle Ground Floor open
  • step9: Castle Top Floor open
  • finished: quest complete

questL11MacGuffin

=finished

questL11Black

questL11Black tracks the player's progress in the Black Market portion of the Holy MacGuffin quest.

Possible values: unstarted, started, step1-step3, finished

  • unstarted: quest not yet received
  • started: quest received from the Council
  • step1: spent at least one turn in the Black Forest
  • step2: Black Market found
  • step3: forged identification documents purchased
  • finished: MacGuffin diary acquired

questL11Manor

questL11Manor tracks the player's progress in the Spookyraven Manor portion of the Holy Macguffin quest.

Possible values: unstarted, step1-step3, finished

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: Spookyraven Manor Cellar opened
  • step2: recipe: mortar-dissolving solution read
  • step3: Suspicious Masonry demolished
  • finished: Lord Spookyraven defeated
wineCellarProgress

=3

questL11Desert

Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.

Possible values: unstarted, started, finished

  • unstarted:
  • started: quest started by reading your father's MacGuffin diary
  • finished: discovered the Small Pyramid

questL11Pyramid

questL11Pyramid tracks the player's progress in the Pyramid portion of the Holy Macguffin quest.

Possible values: unstarted, started, step1-step3, finished

  • unstarted: Pyramid not yet discovered
  • started: Pyramid discovered
  • step1: Middle Chamber opened
  • step2: The Lower Chambers opened
  • step3: Control Room opened
  • finished: MacGuffin retrieved (quest complete)
gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Ron

Ron Copperhead

zeppelinProtestors

Tracks protesters removed

questL11Shen

Shen Copperhead

questL11Palindome

questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.

Possible values: unstarted, started, step1-step5, finished

  • unstarted:
  • started: spent at least one turn Inside the Palindome
  • step1: arranged the photos in Dr. Awkward's office
  • step2: read 2 Love Me, Vol. 2
  • step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
  • step4: cooked wet stunt nut stew
  • step5: returned the stew to Mr. Alarm
  • finished: defeated Dr. Awkward

questL11Worship

hiddenApartmentProgress tracks progress through the Hidden Temple portion of the Quest for the Holy MacGuffin.

Possible values: unstarted, started, step1-stepX, finished

  • unstarted: quest not yet received
  • started: quest received, by reading your father's MacGuffin diary
  • step1: (Hidden Temple opened?)
  • step2: (Nostril of the Serpent acquired?)
  • step3: Hidden City uncovered
  • step4: 4 stone spheres acquired
questL11Business
questL11Curses
questL11Doctor
questL11Spare
hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock

hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.

Possible values: 0 - N

  • When the value is equal to your number of ascensions, the Tavern is unlocked
  • When the value is any other number, the Tavern is locked

questL12War

questL12War tracks progress during the Mysterious Island Quest.

Possible values: unstarted, started, step1, finished

  • unstarted: quest not yet received from the Council
  • started: quest received
  • step1: War started
  • finished: War ended; boss defeated (quest complete)

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

Progress for the Naughty Sorceress Quest.

  • unstarted - Lair is closed
  • started - Contest booth is available
  • step1 - Coronation ceremony
  • step2 - Hedge maze
  • step3 - Tower door
  • step4 - Wall of skin
  • step5 - Wall of meat
  • step6 - Wall of bone
  • step7 - Mirror
  • step8 - Your Shadow
  • step9 - Naughty Sorceress
  • step10 - Prism awaits breaking
  • finished - Gash is available

questL13Warehouse

the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.

  • unstarted
  • started
  • finished

Current progress in the warehouse is tracked in warehouseProgress.

Miscellaneous Quests

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

questM12Pirate tracks the player's progress in the Cap'm Caronch Quest.

Possible values: unstarted, started, step1-step6, finished

  • unstarted:
  • started: Cap'm Caronch's Map found
  • step1: acquired Cap'm Caronch's nasty booty from the booty crab
  • step2: received the Orcish Frat House blueprints
  • step3: retrieved Cap'm Caronch's dentures from the Frat House
  • step4: returned the dentures to the Cap'm and accepted the beer pong challenge
  • step5: won a game of beer pong
  • step6: acquired pirate fledges
  • finished: unlocked Belowdecks

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questM16Temple

Dakota Fanning's quest to find the Hidden Temple

questM17Babies

Lady Spookyraven's Babies

questM18Swamp

Marty and His Swamp Problems

questM19Hippy

Hippy Give a Hippy a Boat...

questM20Necklace

questM20Necklace tracks the player's progress in retrieving Lady Spookyraven's necklace.

Possible values: unstarted, started, step1-stepX, finished

  • unstarted: quest not yet received
  • started: quest received from the telegram
  • step1: billiards room key found
  • step2: pool skill increased at least once*
  • step3: library key found
  • step4: necklace found
  • finished: necklace returned to Lady Spookyraven (quest complete)

*Needs spading.

questM21Dance

Lady Spookyraven's Dance

questM22Shirt

The Shirt Off His Lack of Back

questM23Meatsmith

Helping Make Ends Meat

questM24Doc

What's Up, Doc?

  • unstarted
  • started
  • step1 - Collected the Herbs and need to return them to Doc Galaktik
  • finished

Sea Quests

questS01OldGuy

=finished

questS02Monkee

=unstarted

When Mom is rescued the Quest is completed

=finished

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared

Quests from the Elemental Planes

Spring Break Beach

The Elemental Plane of Sleaze

questESlMushStash

Jimmy's Quest to collect receipts from the Fun-Guy Mansion.

questESlAudit

Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.

questESlBacteria

Broden's Quest to collect bacteria from the Fun-Guy Mansion.

questESlCheeseburger

Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlSprinkles

Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.

questESlCocktail

Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.

questESlSalt

Jimmy's Quest to collect salt from the Sunken Yacht.

questESlFish

Taco Dan's Quest to collect fish meat from the Sunken Yacht.

questESlDebt

Broden's Quest to collect broupons from the Sunken Yacht.

Conspiracy Island

The Elemental Plane of Spooky

questESpOutOfOrder

Deep Dark Jungle - Out of Order

questESpJunglePun

Deep Dark Jungle - Pungle in the Jungle

questESpSmokes

Deep Dark Jungle - Everyone's Running Out of Smokes

questESpClipper

Mansion of Dr. Weirdeaux - The Big Clipper

questESpSerum

Mansion of Dr. Weirdeaux - Serum Sortie

questESpEVE

Secret Government Laboratory - Choking on the Rind

questESpFakeMedium

Secret Government Laboratory - Fake Medium at Large

questESpGore

Secret Government Laboratory - Gore Tipper