Damage absorption percent
Function Syntax
float damage_absorption_percent()
Returns the total percentage of damage absorption of all your gear and effects.
Code Samples
The function will calculate the average damage you will take from a given monster, if you are hit.
int damage_calculator (monster opponent) {
int myMoxie = my_buffedstat($stat[moxie]);
int monsterAttack = monster_attack(opponent);
int bonusDamage = monsterAttack-myMoxie;
if (bonusDamage < 0)
bonusDamage = 0;
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
totalDamage = totalDamage * damage_absorption_percent()/100;
if (totalDamage < 0)
totalDamage = 0;
return round(totalDamage);
}
print("The average damage a black panther will deal to you is "+damage_calculator($monster[black panther])+".", "blue");
The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
See Also
Special
Returns 0 when not logged in.