Experience bonus
Function Syntax
float experience_bonus()
Returns your current combined stat bonuses from equipment and effects (including familiars).
Code Sample
Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".
float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
float encounter_stats = numeric_modifier("Experience")/2.0; // Mainstat experience bonus
if(numeric_modifier("Monster Level") >= 20)
encounter_stats = encounter_stats + 15; // Mainstat bonus for fighting a MechaMech
else
encounter_stats = encounter_stats + 12; // Mainstat bonus for fighting a weak airship monster
if(gallery_stats > encounter_stats)
print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");
Special
Returns 0 when not logged in.