Experience bonus

From Kolmafia
Revision as of 10:09, 10 March 2010 by imported>Bale (added code sample)
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Function Syntax

float experience_bonus()

Returns your current combined stat bonuses from equipment and effects (including familiars).

Code Sample

Evaluate the best choice for the Penultimate Fantasy Airship's "Random Lack of an Encounter".

float gallery_stats = min(numeric_modifier("Combat Rate"), 0) /(-2.0) + 20;
float encounter_stats = numeric_modifier("Experience")/2.0;  // Mainstat experience bonus

if(numeric_modifier("Monster Level") >= 20)
   encounter_stats = encounter_stats + 15;   // Mainstat bonus for fighting a MechaMech
else
   encounter_stats = encounter_stats + 12;   // Mainstat bonus for fighting a weak airship monster

if(gallery_stats > encounter_stats)
   print("Best stat gains in the Penultimate Fantasy Airship are from non-combats.");
else
   print("Best stat gains in the Penultimate Fantasy Airship are from monsters.");

Special

Returns 0 when not logged in.