Adventuring
wiadomo dect 311 cordless jon cena night gilda louvre remix epson stylus 5000 government grants everybody chaing gps tom tom go 300 dragonball z porno des 1008d cyber shot dsc s90 works nueva esparta avl 109 baywath zdnet omniview soho nokia 6680 blue dhoom dhoom dfg step nuova faor grand prix schramberg page thaeter minerva nec e228 sony dsc t3 s jbc missmark.info galbusera through the rain dasy hengchun sony lcs url alberghi ragusa lindsey lohan neon john mayer tagetes don desem olympus c 310 nuova alpe srl species 2 anywhy.info barbeq palmas chuckie map m40x 243 asus gprs lady soul benidorm hexfiles benq dual layer poema v535 blue ilve www stupidvideos com kip lang techno mix the clubs sennheiser cuffie tepic sophie marceau nuda tubo gomma apodoses.info globo easy fax guns n rose fauno import export profumi charlot lincubo tony hawk underground 2 tps sat barmix tema droga car transport wwf arcade rexton car klister visual foxpro 6 0 pst overhit.info trust wireless nokia 2300 grey steppenwolf mauro palmas hamina tda tu vuoi da me qualcosa bipower auto goo goo dolls iris mp3 eippcb jrc missmark.info ram pc800 epson s020010 xerox pe120 global expres
Part 5 - Adventuring
Go get ‘em, tiger!
boolean adventure( int visits, location place )
Visits the desired place the number of times that you wish.
Sample:Hedging
void add_item_condition( int quantity, item it )
Specifies adventuring conditions. With conditions in place, adventure(…) will successfully complete before using all the specified adventures if the conditions are all met.
See the CLI manual for additional condition programming.
void council()
Visits the Council of Loathing.
item guardians()
Climbs the Naughty Sorceress’ Tower and passes the challenges that it can. If it completes the challenge, it returns $item[none]. Otherwise, it returns the item that is needed to pass the next stage.
boolean guild()
boolean gourd()
int tavern()
boolean nemesis()
boolean entryway()
boolean hedgemaze()
boolean chamber()
Attempts to perform the associated tasks. The return value indicates the success.
See the CLI manual for more details.
Sample:Hedging
boolean train_familiar( int nGoal, string sGoal )
Trains your currently-equipped familiar. sGoal can be either “base”, “buffed”, or “turns”, and nGoal is either the target weight or desired number of battles.
location my_location()
Returns the location where you last adventured.
void refresh_status()
Grabs a fresh copy of your sidebar, so that information on your health, effects, and such will be guaranteed accurate. In theory, this is not necessary unless you are attempting to script your own custom combat function.
monster [int] get_monsters( location place )
returns an integer indexed map of potential monsters in the given location.
int monster_base_attack( monster eek )
int monster_base_defense( monster eek )
int monster_base_hp( monster eek )
Returns the stats for the given monster.
spiceloop is a verified kolmafia ash function however the parameters and return type are speculation. This needs verified.
void spiceloop( int count )
Executes kolmafia’s internal spiceloop for the specified number of adventures.
element monster_attack_element( monster )
element monster_defense_element( monster )
Returns the given monsters attack element and element which it can defend against.