Search results

Jump to navigation Jump to search
  • * '''add''' condition: This will add a counter. If the condition is an item, it will set the necessary quantity to this ma ** '''number''' the is the number of turns until the counter expires ...
    2 KB (333 words) - 16:52, 21 March 2019
  • # There is a hidden counter that gives you a semi-rare encounter periodically. It is normally tracked #*:[[File:Fortune cookie counter.png]] ...
    6 KB (1,056 words) - 21:59, 15 September 2013
  • ;Is there a way to get mafia to stop auto-adventuring when a counter expires? ...rs. Note that purely informational counters like hippy windchimes will not stop automation. ...
    5 KB (865 words) - 22:45, 2 December 2011
  • ...venture count, and that way I know whether to increment the main adventure counter or not. ## Regardless of your tolerence, you need to stop the slime damage. ...
    7 KB (1,020 words) - 21:23, 23 August 2010
  • *Will execute whenever a counter will expire as a result of an intended use of adventures. **''name'' will be the name of the counter that is about to expire. ...
    11 KB (1,663 words) - 08:58, 5 June 2020
  • 4-Stop music and skip adventure ...l keep adventuring. ''show'' will show the results and keep adventuring. ''stop'' will show the results and abort. Any choice with ''save'' in front of it ...
    67 KB (10,067 words) - 22:48, 8 August 2020