Damage reduction
Function Syntax
int damage_reduction()
Returns the damage that is deducted as a result of damage reduction effects.
Code Samples
The function will calculate the average damage you will take from each monster in a given location, if you are hit.
int damage_calculator (monster opponent) {
int myMoxie = my_buffedstat($stat[moxie]);
int monsterAttack = monster_attack(opponent);
int bonusDamage = monsterAttack-myMoxie;
if (bonusDamage < 0)
bonusDamage = 0;
float totalDamage = bonusDamage + monsterAttack*.225 - damage_reduction();
totalDamage = totalDamage * (1 - damage_absorption_percent()/100);
if (totalDamage < 0)
totalDamage = 0;
print("For "+opponent+": KoLMafia thinks you will take "+expected_damage(opponent)+" and calculator thinks "+totalDamage, "blue");
return round(totalDamage);
}
void location_damage (location place) {
print(""+place+" has the following enemies that will deal the following average damage:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The average damage a "+mob+" will deal to you is "+damage_calculator(mob)+".", "blue");
}
location_damage($location[The Black Forest]);
The formula used to calculate damage can be found Here Note: The example does not take in account using a shield with the passive Hero of the Half-Shell.
See Also
Special
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