TavernLayout
0 = Darkness 1 = Explored / Stairs Up 2 = Dead adventurer 3 = A Rat Faucet 4 = A Tiny Mansion 5 = Various Barrels
If you want to find visit the square with the Faucet, you simply need to do:
void squeeze_rat() {
faucet = 1 + get_property( "tavernLayout" ).index_of( "3" );
if ( faucet < 1 ) abort( "Mafia doesn't know where the Faucet is." );
visit_url( "cellar.php?action=explore&whichspot=faucet" );
visit_url( "choice.php?whichchoice=512&option=1" );
run_combat();
}