Batfactors
What is batfactors?
batfactors.txt is a data file used by BatBrain, containing information about all the various factors pertinent to battle. These are saved in a data-entry-friendly format rather than just saving a map of advevents, which would be bulkier and harder to edit. Most of BatBrain's knowledge about items, skills, equipment, etc. is found in this file. As it is publicly editable on the Map Manager, a guide to understanding the format could be handy for someone looking to either add new content or fix old or previously unspaded content.
The Format
Like all mafia data files, batfactors is a map file, in the following format:
record combat_rec {
string ufname; // user-friendly name, not really used by BatBrain
string dmg; // damage to monster
string pdmg; // damage to player
string special; // comma-delimited list of other action results
};
combat_rec [string, int] factors;
Note that the map has two indices. The first string represents the category. The second index is the integer identifying the relevant item/skill/familiar. For example the "bander" category, which contains information about your Bandersnatch's enhancements to combat skills, is indexed by skill number.
Category | Indexed by |
---|---|
bander | skill number |
chef | staff item number |
crown | familiar number |
effect | effect number |
fam | familiar number |
gear | equipment item number |
hatrack | hat item number |
item | item number |
scare | pants item number |
skill | skill number |
After these important identifiers comes the actual information. The first field, ufname, is merely to make the data file easy to read and isn't really used by BatBrain when reading the file. The remaining three fields contain all the information and need to be formatted in a certain way to be understood, but I believe you'll find that format both intuitive and easy to edit.
Spreads in Batfactors
The dmg and pdmg fields contain damage information, which is converted to a spread (float[element] map) in BatBrain. The format is versatile and can include formulas and any of BatBrain's fvars. Basically damage is expressed as
amount (elements)
where amount is the damage formula and elements is a comma (but not space!)-delimited list of elements, using "none" for physical damage, "perfect" for always-correctly-tuned damage, and "prismatic" for damage in all five elements. If the action does only physical damage, elements (and the preceding space) may be omitted. If multiple elements are present, the damage in amount will be equally distributed among those elements. Examples:
10 => deals 10 physical damage -10 => heals 10 hit points myhp/2 => deals half of your current hitpoints in physical damage 10 spooky => deals 10 spooky damage 10 spooky,hot => deals 5 spooky damage and 5 hot damage 10 prismatic => deals 2 each of hot, cold, spooky, sleaze, and stench damage
For cases where the damage is not equally distributed among elements, the above pattern may be repeated, separated by a pipe:
3 hot|7 spooky => deals 3 hot damage and 7 spooky damage 50 prismatic|4 hot => deals 14 hot damage and 10 each of cold, spooky, sleaze, and stench
Special
Of course, events may have many results besides just damage, and that is all contained in the special field. The special field, quite simply, is a comma (and space)-delimited list of keywords and values, like so:
keyword1 value1, keyword2 value2, keyword3 value3
As few as 0 keywords and values may be present. Some keywords lack values. Here are all the keywords BatBrain presently understands:
Keyword | Meaning of Value |
---|---|
aoe | For skills with an area of effect, specifies the maximum number of monsters the skill affects. |
att | Monster attack modifier. |
def | Monster defense modifier. |
stun | Number of rounds the monster is stunned by this action, on average. |
mp | Amount of MP gained/lost. |
meat | Amount of meat gained/lost. |
item | neener |
monster | nooner |
notmonster | nooner |
phylum | naaner |
stats | niiner |
!! | niiner |
once | No value. Presence of "once" indicates that the action can only be used once per combat. |
custom | No value. Presence of "custom" indicates that the item requires special handling and should be ignored by BatBrain. |