Jump chance
Function Syntax
int [item] jump_chance()
int [item] jump_chance(monster m )
int [item] jump_chance(monster m ,int i )
int [item] jump_chance(monster m ,int i ,int ml )
int [item] jump_chance(location l )
Returns the chance of successfully getting the jump against the monster or in the location, optionally at a particular initiative value and monster level.
Code Samples
void location_jump (location place) {
print(""+place+" has the following enemies that you might get the jump on:", "purple");
foreach mob, freq in appearance_rates(place) //Appearance rates is used to weed out bosses/one time specials/etc
if (freq > 0)
print("The jump chance you have against "+mob+" is "+jump_chance(mob)+"%.", "blue");
}
location_jump($location[The Black Forest]);
For more information on jump opponents visit KoL Wiki's Combat Initiative