Quest Tracking Preferences
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.txt
.
Council Quests
questL02Larva
questL02Larva tracks the player's progress in the Spooky Forest quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1: mosquito larva acquired
- finished: mosquito larva returned to the Council
questL03Rat
questL03Rat tracks the player's progress in the Typical Tavern quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1: spoke to Bart Ender in the Typical Tavern
- step2: turned off the Rat Faucet
- finished: told Bart about the Faucet
questL04Bat
questL04Bat tracks the player's progress in the Boss Bat quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1-step3: demolished 1-3 walls in the Bat Hole
- step4: Boss Bat defeated
- finished: returned to the Council to report success
questL05Goblin
questL05Goblin tracks the player's progress in the The King of Cobb's Knob quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1: Cobb's Knob map decrypted
- finished: Knob Goblin King defeated
questL06Friar
questL06Friar tracks the player's progress in the Friars' quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1: details received from the Friars
- step2: box of birthday candles, dodecagram & eldritch butterknife acquired.
- finished: cleansed the taint
questL07Cyrptic
questL07Cyrptic tracks the player's progress in the Undefile the Cyrpt quest.
- unstarted: quest not yet received
- started: quest received from the Council
- finished: Bonerdagon defeated
Evilness
When evilness in each zone is 25 or less the zone boss will be the next encounter. When total evilness is 0 and all 4 bosses are defeated, the Haert of the Cyrpt will be accessible.
- cyrptAlcoveEvilness tracks current evilness in the Alcove
- cyrptCrannyEvilness tracks current evilness in the Cranny
- cyrptNicheEvilness tracks current evilness in the Niche
- cyrptNookEvilness tracks current evilness in the Nook
- cyrptTotalEvilness tracks the sum of evilness in the Cyrpt
questL08Trapper
questL08Trapper tracks the player's progress in the Mt. McLargeHuge Quest.
- unstarted: quest not yet received from the Council
- started: quest received from the Council
- step1: cheese and ore requested by the Trapper
- step2: cheese and ore returned to the Trapper
- step3: discovered the stairs up to the Mist-Shrouded Peak (via either route)
- step4: fought at least one yeti
- step5: defeated the monster at the top of the Peak
- finished: returned the fur to the Trapper (quest complete)
questL09Topping
questL08Trapper tracks the player's progress in the Orc Chasm Quest.
- unstarted: quest not yet received from the Council
- started: quest received from the Council
- step1: bridge built
- step2: like, totally got the deets from the Highland Lord
- step3: lit all three signal fires
- finished: quest complete
booPeakProgress
booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
Possible values: 0 - 100
chasmBridgeProgress
chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.
Possible values: 0 - 30
oilPeakProgress
oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.
Possible values: 0.00 - 310.66
- 310.66: Pressure not yet reduced
- 0.00: Subquest completed
twinPeakProgress
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
void comma(buffer b, string s) {
if(length(b) > 0)
b.append(", ");
b.append(s);
}
boolean mysterious(int progress, int c) {
return (progress & (1 << c)) == 0;
}
string twinPeak() {
int p = get_property("twinPeakProgress").to_int();
buffer need;
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
if(mysterious(p, 1)) need.comma("+50% Item Drop");
if(mysterious(p, 2)) need.comma("Jar of Oil");
// Only check for final if first three complete
if(length(need) == 0) {
if(mysterious(p, 3))
return "Need +40% Initiative";
return "Twin Peak Completed";
}
return "Need " + need;
}
booPeakLit
booPeakLit is a boolean which tracks if you have lit the fire at A-boo Peak or not
oilPeakLit
oilPeakLit is a boolean which tracks if you have lit the fire at Oil Peak or not
(note, twinPeakLit would be obsolete as it would simply track twinPeakProgress == 15)
questL10Garbage
questL10Garbage tracks the player's progress in the Giant Trash Quest.
- unstarted: quest not yet received from the Council
- started: quest received from the Council
- step1: giant beanstalk grown
- step2: first visit to the Penultimate Fantasy Airship
- step3 - step6: four Immateria acquired
- step7: S.O.C.K. acquired (Castle Basement open)
- step8: Castle Ground Floor open
- step9: Castle Top Floor open
- step10: chore wheel turned
- finished: returned to the Council
questL11MacGuffin
questL11MacGuffin tracks the player's progress in the Holy MacGuffin quest.
- unstarted:
- started: quest received from the Council
- step1: Black Market located (blackForestProgress == 5)
- step2: retrieved your father's MacGuffin diary
- finished: returned the MacGuffin to the Council
questL11Black
questL11Black tracks the player's progress in the Black Market portion of the Holy MacGuffin quest.
- unstarted: quest not yet received
- started: quest received from the Council
- step1: spent at least one turn in the Black Forest
- step2: Black Market found
- step3: forged identification documents purchased
- finished: MacGuffin diary acquired
blackForestProgress
blackForestProgress tracks the player's progress in discovering the Black Market.
- 0: no progress in exploring the Forest
- 1: blackberry bushes located
- 2: black cottage located
- 3: black mineshaft located
- 4: black church located
- 5: black market located
questL11Manor
questL11Manor tracks the player's progress in the Spookyraven Manor portion of the Holy Macguffin quest.
- unstarted: quest not yet received
- started: quest received, by reading your father's MacGuffin diary
- step1: Spookyraven Manor Cellar opened
- step2: recipe: mortar-dissolving solution read
- step3: Suspicious Masonry demolished
- finished: Lord Spookyraven defeated
spookyravenRecipeUsed
spookyravenRecipeUsed tracks whether and how the player has read recipe: mortar-dissolving solution
- none: recipe not yet read
- with_glasses: recipe read with Lord Spookyraven's spectacles
- no_glasses: recipe read without the spectacles
questL11Desert
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
- unstarted:
- started: quest started by reading your father's MacGuffin diary
- finished: discovered the Small Pyramid
desertExploration
- 0: haven't yet started exploring the Desert
- 1-99: Desert exploration in progress
- 100: Desert fully explored
questL11Pyramid
questL11Pyramid tracks the player's progress in the Pyramid portion of the Holy Macguffin quest.
- unstarted: Ancient Buried Pyramid not yet discovered
- started: Ancient Buried Pyramid discovered
- step1: Middle Chamber opened
- step2: The Lower Chambers opened
- step3: Control Room opened
- finished: MacGuffin retrieved (quest complete)
gnasirProgress
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
print("You need to use a drum machine to ride the worm");
questL11Ron
Ron Copperhead
- unstarted:
- started: quest received, by reading your father's MacGuffin diary
- step1: received the intro adventure at A Mob of Zeppelin Protestors
- step2: cleared all 80 protestors and opened access to The Red Zeppelin
- step3: received the intro adventure at The Red Zeppelin
- step4: Found Ron "The Weasel" Copperhead
- finished: defeated Ron "The Weasel" Copperhead and received the Copperhead Charm (rampant)
zeppelinProtestors
Tracks protesters removed
questL11Shen
Shen Copperhead
- unstarted: quest not yet received from the Council
- started: quest received, by reading your father's MacGuffin diary
- step1: spoke to Shen Copperhead in the Copperhead club and received first item request (and poisoning)
- step2: acquired first item
- step3: returned first item, received second item request (and poisoning)
- step4: acquired second item
- step5: returned second item, received third item request (and poisoning)
- step6: acquired third item
- step7: returned third item
- finished: received the Copperhead Charm
questL11Palindome
questL11Palindome tracks the player's progress in the Palindome portion of the Never Odd or Even quest.
- unstarted: quest not yet received from the Council
- started: have the Talisman o' Namsilat
- step1: arranged the photos in Dr. Awkward's office
- step2: read 2 Love Me, Vol. 2
- step3: met Mr. Alarm in his office (received the wet stunt nut stew quest)
- step4: cooked wet stunt nut stew
- step5: returned the stew to Mr. Alarm
- finished: defeated Dr. Awkward
questL11Worship
questL11Worship tracks progress through the Hidden Temple portion of the Quest for the Holy MacGuffin.
- unstarted: quest not yet received
- started: quest received, by reading your father's MacGuffin diary
- step1: (Hidden Temple opened?)
- step2: correct button pressed in the Temple
- step3: Hidden City uncovered
- step4: four stone spheres acquired
- finished: ancient amulet acquired from the Protector Spectre
questL11Business
- unstarted:
- started: Hidden Office Building opened
- finished: crackling stone sphere acquired
hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.
Possible values: 0, 1, 6 - 8
- 0: Haven't opened the Hidden Office Building
- 1: Hidden Office Building is open for adventuring
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
questL11Curses
- unstarted:
- started: Hidden Apartment Building opened
- finished: moss-covered stone sphere acquired
hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.
Possible values: 0, 1, 6 - 8
- 0: Haven't opened the Hidden Apartment Building
- 1: Hidden Apartment Building is open for adventuring
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
questL11Doctor
- unstarted:
- started: Hidden Hospital opened
- finished: dripping stone sphere acquired
hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.
Possible values: 0 - 8
- 0: Haven't opened the Hidden Hospital
- 1: Hidden Hospital is open for adventuring, but haven't bowled.
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
questL11Spare
- unstarted:
- started: Hidden Bowling Alley opened
- finished: scorched stone sphere acquired
hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.
- 0: Haven't opened the Hidden Bowling Alley
- 1: Hidden Bowling Alley is open for adventuring
- 2-5: Number of times bowled is 1 less than hiddenBowlingAlleyProgress
- 6: Encountered the Protector Spirit
- 7: Found the stone sphere
- 8: Placed the stone sphere in the relevant overgrown shrine
hiddenTavernUnlock tracks whether or not you have unlocked the Hidden Tavern during the Quest for the Holy MacGuffin.
- When the value is equal to your number of ascensions, the Tavern is unlocked
- When the value is any other number, the Tavern is locked
questL12War
questL12War tracks progress during the Mysterious Island Quest.
- unstarted: quest not yet received from the Council
- started: quest received
- step1: War started
- finished: War ended; boss defeated (quest complete)
warProgress
Possible values for the progress of the Isle War:
- unstarted: We can still visit the small version of the Mysterious Island
- started: The war is in progress
- finished: The final boss or bosses were defeated
fratboysDefeated
counts how many frat warriors have been killed on the battlefield (starts at 0).
hippiesDefeated
counts how many war hippies have been killed on the battlefield (starts at 0).
sideDefeated
Which side of the Isle War was defeated during the Level 12 quest.
Possible values:
- neither
- hippies
- fratboys
- both
sidequestArenaCompleted
Tracks the status of The Mysterious Island Arena sidequest
Possible values:
- none
- fratboy
- hippy
sidequestFarmCompleted
Tracks the status of McMillicancuddy's Farm sidequest
Possible values:
- none
- fratboy
- hippy
sidequestJunkyardCompleted
Tracks the status of The Junkyard sidequest
Possible values:
- none
- fratboy
- hippy
sidequestLighthouseCompleted
Tracks the status of The Lighthouse sidequest
Possible values:
- none
- fratboy
- hippy
sidequestNunsCompleted
Tracks the status of Our Lady of Perpetual Indecision sidequest
Possible values:
- none
- fratboy
- hippy
sidequestOrchardCompleted
Tracks the status of The Organic Orchard sidequest
Possible values:
- none
- fratboy
- hippy
questL12HippyFrat
questL12War tracks progress during the Mysterious Island Quest in the Kingdom of Exploathing path
- unstarted: quest not yet received from the Council
- started: quest received
- step1: War started
- finished: War ended; boss defeated (quest complete)
questL13Final
Progress for the Naughty Sorceress Quest.
- unstarted: quest not yet received from the Council
- started: quest received; Registration Desk open (???)
- step1: spent at least one turn fighting competitors
- step2: competitors defeated
- step3: sash acquired
- step4: met Frank
- step5: Hedge Maze cleared
- step6: Tower Door locks unlocked
- step7: wall of skin defeated
- step8: wall of meat defeated
- step9: wall of bones defeated
- step10: antique mirror handled
- step11: shadow class defeated
- step12: Naughty Sorceress defeated
- step13: Council informed
- finished: prism smashed; King Ralph freed; Astral Gash accessible
questL13Warehouse
the final quest if you ascend as Actually Ed the Undying where you adventure in The Secret Council Warehouse.
- unstarted
- started
- finished
Current progress in the warehouse is tracked in warehouseProgress.
Guild Quests
questG01Meatcar
- unstarted
- started
- finished
questG02Whitecastle
- unstarted
- started
- finished
questG03Ego
- unstarted
- started
- finished
questG04Nemesis
Tracks the player's progress in the Nemesis quest.
- unstarted: Quest not yet received
- started: Quest received from the guild NPC
- step1: Tomb of the Unknown [Your Class] Here encountered at The Unquiet Garves
- step2: Defeated the Unknown [Your Class]
- step3: Post combat choice encountered after defeating the Unknown [Your Class]
- step4: Epic Weapon acquired
- step5: The "Fun" House opened
- step6: Defeated The Clownlord Beelzebozo
- step7: Instructed to make your Legendary Epic Weapon by the guild NPC
- step8: Meatsmithed your Legendary Epic Weapon
- step9: Presented the Legendary Epic Weapon to the guild NPC
- step10: Talked to Guild and opened the Dark Cave
- step11: Encountered the Dark Cave entrance at least once, but haven't solved the skill puzzle yet
- step12: Passed the Dark Cave entrance
- step13: Encountered the Impassable Rubble, but haven't destroyed it yet
- step14: 6 fizzing spore pods acquired
- step15: Impassable rubble cleared and ready for final (?) showdown
- step16: Defeated Nemesis (1st battle, drops Legendary Regalia Hat)
- step17: Presented the Legendary Regalia Hat to the guild NPC
- step18: Lost to 1st assassin - menacing thug (wanderer)
- step19: Defeated 1st assassin - menacing thug (wanderer)
- step20: Lost to 2nd assassin - Mob Penguin hitman (wanderer)
- step21: Defeated 2nd assassin - Mob Penguin hitman (wanderer)
- step22: Lost to 3rd assassin - class specific (wanderer)
- step23: Defeated 3rd assassin - class specific (wanderer)
- step24: Lost to 4th assassin - class specific (wanderer)
- step25: Defeated 4th assassin - class specific (wanderer)
- step26: Discovered the Volcano Lair from the O Cap'm, My Cap'm noncombat
(Note: This is not used since the Nemesis Quest revamp in 2015.) - step27: Defeated Nemesis (2nd battle, drops Legendary Regalia Pants)
- step28: Started fight with Nemesis after Volcano maze (3rd battle)
- step29: Defeated 1st form of Nemesis (3rd battle)
- finished: Defeated 2nd form of Nemesis (3rd battle, drops Legendary Regalia Accessory)
(Note: This is set before you talk to the guild NPC and receive the 6,000 meat reward.)
questG06Delivery
- unstarted
- started
- finished
Miscellaneous Quests
questM01Untinker
Returning the screwdriver to the Untinker.
- unstarted
- step1: collected the rusty screwdriver
- finished: screwdriver returned
questM02Artist
- unstarted
- started
- finished
questM03Bugbear
- unstarted
- started
- finished
questM04Galaktic
- unstarted
- started
- finished
questM05Toot
- unstarted
- started
- finished
questM06Gourd
- unstarted
- started
- finished
questM07Hammer
- unstarted
- started
- finished
questM08Baker
- unstarted
- started
- finished
questM09Rocks
- unstarted
- started
- finished
questM10Azazel
questM10Azazel tracks the player's progress in the Azazel, Ma Belle quest.
- unstarted: quest not yet received
- started: received the quest, from Azazel or the stranger in Moaning Panda Square
- finished: returned Azazel's talismans to him
questM11Postal
- unstarted
- started
- finished
questM12Pirate
questM12Pirate tracks the player's progress in the Cap'm Caronch Quest.
- unstarted:
- started: Cap'm Caronch's Map found
- step1: acquired Cap'm Caronch's nasty booty from the booty crab
- step2: received the Orcish Frat House blueprints
- step3: retrieved Cap'm Caronch's dentures from the Frat House
- step4: returned the dentures to the Cap'm and accepted the beer pong challenge
- step5: won a game of beer pong
- step6: acquired pirate fledges
- finished: unlocked Belowdecks
questM13Escape
- unstarted
- started
- finished
questM14Bounty
- unstarted
- started
- finished
questM15Lol
questM15Lol tracks the player's progress in A Quest, LOL. (No, but seriously.)
- unstarted
- started
- finished
questM16Temple
The Hidden Legend of the Temple ("Dakota" Fanning)
- unstarted: quest not yet received
- started: Spoke to "Dakota" Fanning and accepted the quest.
- finished: Collected all 3 required items and spoke to "Dakota" Fanning again to unlock the Hidden Temple, or successfully used a Spooky Temple map.
questM17Babies
Lady Spookyraven's Babies
- unstarted
- started
- finished
questM18Swamp
Marty and His Swamp Problems
- unstarted
- started
- finished
questM19Hippy
Give a Hippy a Boat...
- unstarted: quest not yet received
- started: Spoke to That Hippy and accepted quest.
- step1: Acquired Worse Homes and Gardens.
- step2: Read Worse Homes and Gardens (why?)
- step3: Crafted the Junk Junk.
- finished: Spoke to the Hippy with the Junk Junk in inventory.
questM20Necklace
questM20Necklace tracks the player's progress in retrieving Lady Spookyraven's necklace.
- unstarted: quest not yet received
- started: quest received from the telegram
- step1: billiards room key found
- step2: Pool Cue acquired
- step3: library key found
- step4: necklace found
- finished: necklace returned to Lady Spookyraven (quest complete)
questM21Dance
questM21Dance tracks the player's progress in the Second Floor portion of the Spookyraven Manor quest.
- unstarted:
- started: quest received, from Lady Spookyraven's ghostly telegram
- step1: spoken to Lady Spookyraven on the Second Floor
- step2: acquired Lady Spookyraven's dancing things
- step3: returned Lady Spookyraven's dancing things to her
- finished: danced with Lady Spookyraven in the Ballroom
questM22Shirt
The Shirt Off His Lack of Back
- unstarted
- started
- finished
questM23Meatsmith
Helping Make Ends Meat
- unstarted
- started
- step1 - Got a check to the Meatsmith.
- finished - Returned check to the Meatsmith to the Meatsmith.
questM24Doc
What's Up, Doc?
- unstarted
- started
- step1 - Collected the Herbs and need to return them to Doc Galaktik
- finished
questM25Armorer
Lending a Hand (and a Foot)
- unstarted
- started - accepted the quest from the Armorer and Leggerer
- step1 -
- finished
questM26Oracle
The Oracle quest (The Source Path)
- unstarted
- started
- finished
Sea Quests
questS01OldGuy
=finished
questS02Monkee
=unstarted
When Mom is rescued the Quest is completed
=finished
merkinQuestPath
merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.
Possible values:
- none: Player has not yet chosen a path
- gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
- scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
- done: Player has completed the Sea Monkees Quest
skateParkStatus
skateParkStatus tracks the player's progress in the war for the Skate Park.
- war: the war is ongoing
- ice: the roller skates have been chased out
- roller: the ice skates have been chased out
- peace: both sides have been chased out
Quests Granted by Items
questI01Scapegoat
=unstarted
questI02Beat
=unstarted
Quests Granted by Familiars
questF01Primordial
=unstarted
questF02Hyboria
=unstarted
questF03Future
=unstarted
questF04Elves
=unstarted
questF05Clancy
=unstarted
Bug Bear Invasion Properties
mothershipProgress
mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.
Possible values: 0-3
statusEngineering
statusGalley
statusMedbay
statusMorgue
statusScienceLab
statusSonar
statusSpecialOps
statusWasteProcessing
All of these work the same way.
- 0-x (integers): insufficient bodata collected)
- open: all biodata collected and zone accessible
- unlocked: biodata collected but zone not yet accessible
- cleared: zone has been cleared
Quests from the Elemental Planes
Spring Break Beach
The Elemental Plane of Sleaze
questESlMushStash
Jimmy's Quest to collect receipts from the Fun-Guy Mansion.
questESlAudit
Taco Dan's Quest to collect receipts from the Fun-Guy Mansion.
questESlBacteria
Broden's Quest to collect bacteria from the Fun-Guy Mansion.
questESlCheeseburger
Jimmy's Quest to collect ingredients from the Sloppy Seconds Diner.
questESlSprinkles
Taco Dan's Quest to collect ingredients from the Sloppy Seconds Diner.
questESlCocktail
Broden's Quest to collect sprinkles from the Sloppy Seconds Diner.
questESlSalt
Jimmy's Quest to collect salt from the Sunken Yacht.
questESlFish
Taco Dan's Quest to collect fish meat from the Sunken Yacht.
questESlDebt
Broden's Quest to collect broupons from the Sunken Yacht.
Conspiracy Island
The Elemental Plane of Spooky
questESpOutOfOrder
Deep Dark Jungle - Out of Order
questESpJunglePun
Deep Dark Jungle - Pungle in the Jungle
questESpSmokes
Deep Dark Jungle - Everyone's Running Out of Smokes
questESpClipper
Mansion of Dr. Weirdeaux - The Big Clipper
questESpSerum
Mansion of Dr. Weirdeaux - Serum Sortie
questESpEVE
Secret Government Laboratory - Choking on the Rind
questESpFakeMedium
Secret Government Laboratory - Fake Medium at Large
questESpGore
Secret Government Laboratory - Gore Tipper
Retired Properties
These properties correspond to quests that have been removed from the game.
questG05Dark
Formerly tracked A Dark and Dank and Sinister Quest before it was retired in 2015.
- unstarted
- started
- finished
Property Navigation | |||
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KoLmafia Properties | Daily Variables | Choice Adventures | Quest Tracking Preferences |