Difference between revisions of "Quest Tracking Preferences"

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KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
 
KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.
  
==booPeakProgress==
+
==questF01Primordia==
 +
l=unstarted
 +
==questF01Primordial,=Primordial Fear\==
 +
=unstarted
 +
==questF02Hyboria==
 +
=unstarted
 +
==questF03Future==
 +
=unstarted
 +
==questF04Elves==
 +
=unstarted
 +
==questF05Clancy==
 +
=unstarted
 +
==questG01Meatcar==
 +
Possible values: unstarted, started
 +
 
 +
==questG02Whitecastle==
 +
=unstarted
 +
==questG03Ego==
 +
=started
 +
==questG04Nemesis==
 +
=started
 +
==questG05Dark==
 +
=unstarted
 +
==questG06Delivery==
 +
=unstarted
 +
==questI01Scapegoat==
 +
=unstarted
 +
==questI02Beat==
 +
=unstarted
 +
==questL02Larva==
 +
=finished
 +
==questL03Rat==
 +
=finished
 +
==questL04Bat==
 +
=finished
 +
==questL05Goblin==
 +
=finished
 +
==questL06Friar==
 +
=finished
 +
==questL07Cyrptic==
 +
=finished
 +
==questL08Trapper==
 +
=finished
 +
==questL09Lol==
 +
=unstarted
 +
==questL09Topping==
 +
=finished
 +
 
 +
===booPeakProgress===
 
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
 
booPeakProgress tracks the hauntedness level of {{kolwiki|A-boo Peak}}. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.
  
 
Possible values: 0 - 100
 
Possible values: 0 - 100
==chasmBridgeProgress==
+
 
 +
===chasmBridgeProgress===
 
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
 
chasmBridgeProgress tracks the player's progress in building a bridge across the {{kolwiki|Orc Chasm}}. A value of 10, for instance, indicates that the bridge is 10 planks long.
  
 
Possible values: 0 - 30
 
Possible values: 0 - 30
 +
===oilPeakProgress===
 +
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
 +
 +
Possible values: 0.00 - 310.66
 +
* 310.66: Pressure not yet reduced
 +
* 0.00: Subquest completed
 +
 +
===twinPeakProgress===
 +
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 +
 +
<syntaxhighlight>
 +
void comma(buffer b, string s) {
 +
if(length(b) > 0)
 +
b.append(", ");
 +
b.append(s);
 +
}
 +
 +
boolean mysterious(int progress, int c) {
 +
return (progress & (1 << c)) == 0;
 +
}
 +
 +
string twinPeak() {
 +
int p = get_property("twinPeakProgress").to_int();
 +
buffer need;
 +
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 +
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 +
if(mysterious(p, 2)) need.comma("Jar of Oil");
 +
// Only check for final if first three complete
 +
if(length(need) == 0) {
 +
if(mysterious(p, 3))
 +
return "Need +40% Initiative";
 +
return "Twin Peak Completed";
 +
}
 +
return "Need " + need;
 +
}
 +
</syntaxhighlight>
 +
 +
==questL10Garbage==
 +
=finished
 +
==questL11MacGuffin==
 +
=finished
 +
==questL11Manor==
 +
=finished
 +
 +
===wineCellarProgress===
 +
=3
 +
 +
==questL11Palindome==
 +
=finished
 +
==questL11Pyramid==
 +
=finished
 +
 
==gnasirProgress==
 
==gnasirProgress==
 
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
gnasirProgress is a nibble bitmask with one bit for each possible way you can advance {{kolwiki|Quest_for_the_Holy_MacGuffin|Gnasir's quest}}. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
Line 27: Line 128:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==hiddenApartmentProgress==
+
==questL11Worship==
 +
=finished
 +
 
 +
===hiddenApartmentProgress===
 
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
 
hiddenApartmentProgress tracks progress through the {{kolwiki|Hidden Apartment Building}} during the Quest for the Holy MacGuffin.
  
Line 37: Line 141:
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
* 8: Placed the stone sphere in the relevant overgrown shrine
  
==hiddenBowlingAlleyProgress==
+
===hiddenBowlingAlleyProgress===
 
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
 
hiddenBowlingAlleyProgress tracks progress through the {{kolwiki|Hidden Bowling Alley}} during the Quest for the Holy MacGuffin.
  
Line 47: Line 151:
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
* 8: Placed the stone sphere in the relevant overgrown shrine
  
==hiddenHospitalProgress==
+
===hiddenHospitalProgress===
 
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
 
hiddenHospitalProgress tracks progress through the {{kolwiki|Hidden Hospital}} during the Quest for the Holy MacGuffin.
  
Line 58: Line 162:
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
* 8: Placed the stone sphere in the relevant overgrown shrine
  
==hiddenOfficeProgress==
+
===hiddenOfficeProgress===
 
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
 
hiddenOfficeProgress tracks progress through the {{kolwiki|Hidden Office Building}} during the Quest for the Holy MacGuffin.
  
Line 68: Line 172:
 
* 8: Placed the stone sphere in the relevant overgrown shrine
 
* 8: Placed the stone sphere in the relevant overgrown shrine
  
==merkinQuestPath==
+
==questL12War==
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
+
=finished
  
Possible values:
+
===warProgress===
* none: Player has not yet chosen a path
+
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
+
*unstarted: We can still visit the small version of the Mysterious Island
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
+
*started: The war is in progress
* done: Player has completed the Sea Monkees Quest
+
*finished: The final boss or bosses were defeated
  
==mothershipProgress==
+
===sideDefeated===
mothershipProgress tracks progress of the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
+
Which side of the {{kolwiki|Mysterious Island Quest|Isle War}} was defeated during the Level 12 quest.  
  
Possible values: 0-3
+
Possible values:
 +
*neither
 +
*hippies
 +
*fratboys
 +
*both
  
==oilPeakProgress==
 
oilPeakProgress tracks the remaining pressure at {{kolwiki|Oil Peak}}. It decreases as the player reduces the pressure in the zone.
 
 
Possible values: 0.00 - 310.66
 
* 310.66: Pressure not yet reduced
 
* 0.00: Subquest completed
 
 
==questF01Primordia==
 
l=unstarted
 
==questF01Primordial,=Primordial Fear\==
 
=unstarted
 
==questF02Hyboria==
 
=unstarted
 
==questF03Future==
 
=unstarted
 
==questF04Elves==
 
=unstarted
 
==questF05Clancy==
 
=unstarted
 
==questG01Meatcar==
 
Possible values: unstarted, started
 
 
==questG02Whitecastle==
 
=unstarted
 
==questG03Ego==
 
=started
 
==questG04Nemesis==
 
=started
 
==questG05Dark==
 
=unstarted
 
==questG06Delivery==
 
=unstarted
 
==questI01Scapegoat==
 
=unstarted
 
==questI02Beat==
 
=unstarted
 
==questL02Larva==
 
=finished
 
==questL03Rat==
 
=finished
 
==questL04Bat==
 
=finished
 
==questL05Goblin==
 
=finished
 
==questL06Friar==
 
=finished
 
==questL07Cyrptic==
 
=finished
 
==questL08Trapper==
 
=finished
 
==questL09Lol==
 
=unstarted
 
==questL09Topping==
 
=finished
 
==questL10Garbage==
 
=finished
 
==questL11MacGuffin==
 
=finished
 
==questL11Manor==
 
=finished
 
==questL11Palindome==
 
=finished
 
==questL11Pyramid==
 
=finished
 
==questL11Worship==
 
=finished
 
==questL12War==
 
=finished
 
 
==questL13Final==
 
==questL13Final==
 
=finished
 
=finished
Line 187: Line 227:
 
=unstarted
 
=unstarted
  
==skateParkStatus==
+
===merkinQuestPath===
 +
merkinQuestPath indicates which path the player has chosen in the {{kolwiki|Mer-Kin Deepcity}}, during the {{kolwiki|Sea Monkees Quest}}.
  
 +
Possible values:
 +
* none: Player has not yet chosen a path
 +
* gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
 +
* scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
 +
* done: Player has completed the Sea Monkees Quest
 +
 +
===skateParkStatus===
 +
 +
==Bug Bear Invasion Properties==
  
==Status of Mothership Zones==
+
===mothershipProgress===
:statusEngineering
+
mothershipProgress tracks progress of level completion in the {{kolwiki|Bugbear Mothership}}. It goes from 0 to 3 as that level is cleared.
:statusGalley
+
 
:statusMedbay
+
Possible values: 0-3
:statusMorgue
+
 
:statusNavigation
+
===statusEngineering===
:statusScienceLab
+
===statusGalley===
:statusSonar
+
===statusMedbay===
:statusSpecialOps
+
===statusMorgue===
:statusWasteProcessing
+
===statusNavigation===
 +
===statusScienceLab===
 +
===statusSonar===
 +
===statusSpecialOps===
 +
===statusWasteProcessing===
 
All of these work the same way.  
 
All of these work the same way.  
 
*0-x (integers): insufficient bodata collected)
 
*0-x (integers): insufficient bodata collected)
Line 205: Line 259:
 
* unlocked: biodata collected but zone not yet accessible
 
* unlocked: biodata collected but zone not yet accessible
 
* cleared: zone has been cleared
 
* cleared: zone has been cleared
 
==twinPeakProgress==
 
twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.
 
 
<syntaxhighlight>
 
void comma(buffer b, string s) {
 
if(length(b) > 0)
 
b.append(", ");
 
b.append(s);
 
}
 
 
boolean mysterious(int progress, int c) {
 
return (progress & (1 << c)) == 0;
 
}
 
 
string twinPeak() {
 
int p = get_property("twinPeakProgress").to_int();
 
buffer need;
 
if(mysterious(p, 0)) need.comma("4 Stench Resistance");
 
if(mysterious(p, 1)) need.comma("+50% Item Drop");
 
if(mysterious(p, 2)) need.comma("Jar of Oil");
 
// Only check for final if first three complete
 
if(length(need) == 0) {
 
if(mysterious(p, 3))
 
return "Need +40% Initiative";
 
return "Twin Peak Completed";
 
}
 
return "Need " + need;
 
}
 
</syntaxhighlight>
 
 
==warProgress==
 
Possible values for the progress of the {{kolwiki|Mysterious Island Quest|Isle War}}:
 
*unstarted: We can still visit the small version of the Mysterious Island
 
*started: The war is in progress
 
*finished: The final boss or bosses were defeated
 
 
==wineCellarProgress==
 
=3
 

Revision as of 10:33, 26 February 2014

KoLMafia internally tracks progress for a number of quests. These are stored as preferences in settings\[charactername]_prefs.

questF01Primordia

l=unstarted

questF01Primordial,=Primordial Fear\

=unstarted

questF02Hyboria

=unstarted

questF03Future

=unstarted

questF04Elves

=unstarted

questF05Clancy

=unstarted

questG01Meatcar

Possible values: unstarted, started

questG02Whitecastle

=unstarted

questG03Ego

=started

questG04Nemesis

=started

questG05Dark

=unstarted

questG06Delivery

=unstarted

questI01Scapegoat

=unstarted

questI02Beat

=unstarted

questL02Larva

=finished

questL03Rat

=finished

questL04Bat

=finished

questL05Goblin

=finished

questL06Friar

=finished

questL07Cyrptic

=finished

questL08Trapper

=finished

questL09Lol

=unstarted

questL09Topping

=finished

booPeakProgress

booPeakProgress tracks the hauntedness level of A-boo Peak. A value of 18, for instance, indicates that A-boo Peak is 18% haunted.

Possible values: 0 - 100

chasmBridgeProgress

chasmBridgeProgress tracks the player's progress in building a bridge across the Orc Chasm. A value of 10, for instance, indicates that the bridge is 10 planks long.

Possible values: 0 - 30

oilPeakProgress

oilPeakProgress tracks the remaining pressure at Oil Peak. It decreases as the player reduces the pressure in the zone.

Possible values: 0.00 - 310.66

  • 310.66: Pressure not yet reduced
  • 0.00: Subquest completed

twinPeakProgress

twinPeakProgress is a nibble bitmask with least significant bit set for the first choice and the most significant for the fourth. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

void comma(buffer b, string s) {
	if(length(b) > 0)
		b.append(", ");
	b.append(s);
}

boolean mysterious(int progress, int c) { 
	return (progress & (1 << c)) == 0;
}

string twinPeak() {
	int p = get_property("twinPeakProgress").to_int();
	buffer need;
	if(mysterious(p, 0)) need.comma("4 Stench Resistance");
	if(mysterious(p, 1)) need.comma("+50% Item Drop");
	if(mysterious(p, 2)) need.comma("Jar of Oil");
	// Only check for final if first three complete
	if(length(need) == 0) {
		if(mysterious(p, 3))
			return "Need +40% Initiative";
		return "Twin Peak Completed";
	}
	return "Need " + need;
}

questL10Garbage

=finished

questL11MacGuffin

=finished

questL11Manor

=finished

wineCellarProgress

=3

questL11Palindome

=finished

questL11Pyramid

=finished

gnasirProgress

gnasirProgress is a nibble bitmask with one bit for each possible way you can advance Gnasir's quest. You can parse this with bitwise operators. Here's some code that demonstrates how to use it.

int gnasirProgress = get_property("gnasirProgress").to_int();
buffer gnasir;
if((gnasirProgress & 1) == 0)
	print("Gnasir wants a stone rose");
if((gnasirProgress & 2) == 0)
	print("Gnasir wants a can of black paint");
if((gnasirProgress & 4) == 0)
	print("Gnasir wants a killing jar");
if((gnasirProgress & 8) == 0)
	print("Gnasir wants a 15 worm-riding manual page");
if((gnasirProgress & 16) == 0)
	print("You need to use a drum machine to ride the worm");

questL11Worship

=finished

hiddenApartmentProgress

hiddenApartmentProgress tracks progress through the Hidden Apartment Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Apartment Building
  • 1: Hidden Apartment Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenBowlingAlleyProgress

hiddenBowlingAlleyProgress tracks progress through the Hidden Bowling Alley during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Bowling Alley
  • 1: Hidden Bowling Alley is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenHospitalProgress

hiddenHospitalProgress tracks progress through the Hidden Hospital during the Quest for the Holy MacGuffin.

Possible values: 0 - 8

  • 0: Haven't opened the Hidden Hospital
  • 1: Hidden Hospital is open for adventuring, but haven't bowled.
  • 2-5: Number of times bowled is 1 less than hiddenHospitalProgress
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

hiddenOfficeProgress

hiddenOfficeProgress tracks progress through the Hidden Office Building during the Quest for the Holy MacGuffin.

Possible values: 0, 1, 6 - 8

  • 0: Haven't opened the Hidden Office Building
  • 1: Hidden Office Building is open for adventuring
  • 6: Encountered the Protector Spirit
  • 7: Found the stone sphere
  • 8: Placed the stone sphere in the relevant overgrown shrine

questL12War

=finished

warProgress

Possible values for the progress of the Isle War:

  • unstarted: We can still visit the small version of the Mysterious Island
  • started: The war is in progress
  • finished: The final boss or bosses were defeated

sideDefeated

Which side of the Isle War was defeated during the Level 12 quest.

Possible values:

  • neither
  • hippies
  • fratboys
  • both

questL13Final

=finished

questM01Untinker

=finished

questM02Artist

=unstarted

questM03Bugbear

=unstarted

questM04Galaktic

=started

questM05Toot

=unstarted

questM06Gourd

=unstarted

questM07Hammer

=unstarted

questM08Baker

=unstarted

questM09Rocks

=unstarted

questM10Azazel

=finished

questM11Postal

=unstarted

questM12Pirate

=finished

questM13Escape

=unstarted

questM14Bounty

=unstarted

questM15Lol

=started

questS01OldGuy

=finished

questS02Monkee

=unstarted

merkinQuestPath

merkinQuestPath indicates which path the player has chosen in the Mer-Kin Deepcity, during the Sea Monkees Quest.

Possible values:

  • none: Player has not yet chosen a path
  • gladiator: Player will fight Yog-Urt, Elder Goddess of Hatred
  • scholar: Player will fight Shub-Jigguwatt, Elder God of Violence
  • done: Player has completed the Sea Monkees Quest

skateParkStatus

Bug Bear Invasion Properties

mothershipProgress

mothershipProgress tracks progress of level completion in the Bugbear Mothership. It goes from 0 to 3 as that level is cleared.

Possible values: 0-3

statusEngineering

statusGalley

statusMedbay

statusMorgue

statusNavigation

statusScienceLab

statusSonar

statusSpecialOps

statusWasteProcessing

All of these work the same way.

  • 0-x (integers): insufficient bodata collected)
  • open: all biodata collected and zone accessible
  • unlocked: biodata collected but zone not yet accessible
  • cleared: zone has been cleared