Difference between revisions of "Basement"

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imported>Bumcheekcity
m (Created page with 'KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a ch…')
 
imported>StDoodle
(→‎Familiars: 'damage' is the fighting outfit, not 'combat')
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If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:
 
If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:
  
* combat f=sandworm
+
* damage f=sandworm
 
* element f=parrot
 
* element f=parrot
  

Revision as of 07:04, 7 November 2009

KoL Mafia will automate your basement diving for you. If you select to auto-adventure in the basement, mafia will adventure for the given number of turns until it encounters a challenge it knows it cannot pass.

Mafia will:

  • Change outfits automatically.
  • Change familiars automatically.
  • Use elementform automatically in the relevent tests.
  • Automatically fight monsters as normal.

Mafia will not:

  • Use Dr. Lucifer to pass MP tests.
  • Ever adventure if it is not 100% sure the test will be passed.

Outfits

Mafia will change outfits automatically for you, switching to custom outfits called:

  • damage
  • element
  • gauntlet
  • mpdrain
  • moxie
  • muscle
  • mysticality

If none of these outfits are present, mafia will simply attempt to pass the test with whatever you have on.

Familiars

If you have a parrot, then mafia will switch to it as well if you add " f=parrot" to the end of the outfit name. For these reasons, it's probably a good idea to have the outfits:

  • damage f=sandworm
  • element f=parrot

Combat

Mafia will fight monsters as if they were normal enemies. For this reason, it is probably best to set a very simple CCS, just using either an uncapped myst spell, or scaling item (love songs, divines, etc.).